1. This series of videos is a primer on the new Smoke solver and sourcing tools in Houdini 12. It is relevant to both the Pyro and Smoke solvers.

    These are detailed and intermediate videos. It is important to understand the basic concepts of Houdini, including volumes, before watching them.

    In this first part we look at the basic sourcing tools, and set up a simple smoke simulation from scratch, showing how to add interest to the smoke emitted by adding noise to the source, and by adding velocity.

    Note that I refer to the 'divisions' of a volume, I am using the term to mean the same as voxels.

    A project file is available from sites.google.com/site/pqhoudinitutorial/

    # vimeo.com/38287079 Uploaded 9,549 Plays / / 10 Comments Watch in Couch Mode
  2. This series of videos is a primer on the new Smoke solver and sourcing tools in Houdini 12. It is relevant to both the Pyro and Smoke solvers.

    These are detailed and intermediate videos. It is important to understand the basic concepts of Houdini, including volumes, before watching them.

    In this second part we look at how to correctly source smoke from a moving object, and how to ensure object velocity is inherited. We also look at how to source smoke from a particle system.

    Note that I refer to the 'divisions' of a volume, I am using the term to mean the same as voxels.

    A project file is available from sites.google.com/site/pqhoudinitutorial/

    Note: In general you only need to motion blur across a single frame in the fluid_source node rather than the three frames I use here. I've corrected the project file.

    # vimeo.com/38288672 Uploaded 6,564 Plays / / 8 Comments Watch in Couch Mode
  3. This series of videos is a primer on the new Smoke solver and sourcing tools in Houdini 12. It is relevant to both the Pyro and Smoke solvers.

    These are detailed and intermediate videos. It is important to understand the basic concepts of Houdini, including volumes, before watching them.

    In the final part we look at how to collide our smoke with objects, both the new method in H12 and the traditional method. We also look at pumps, sinks, and expanding from an object. Finally we take a look at some of the main parameters of the smoke solver.

    Note: there is an error in the section where I demonstrate how to add temperature to smoke. On the Source Volume node in DOPs I set the method of combining temperature to Add. This will add the temperature field at every frame, so the simulation will just get more and more hot. A better solution would be to use 'Maximum' which will keep the collision object at a steady temperature,

    A project file is available from: sites.google.com/site/pqhoudinitutorial/

    # vimeo.com/38289509 Uploaded 6,038 Plays / / 14 Comments Watch in Couch Mode
  4. A look at some of the features of the Pyro solver in Houdini 12. This explores the basic process used in the Pyro solver, and examines some of the key parameters. It looks also at the various noise and shaping operations, and, very briefly at the pyro shader.

    A project file is available from sites.google.com/site/pqhoudinitutorial/

    # vimeo.com/44619541 Uploaded 7,871 Plays / / 13 Comments Watch in Couch Mode
  5. A look at some of the features of the Pyro solver in Houdini 12. This explores the basic process used in the Pyro solver, and examines some of the key parameters. It looks also at the various noise and shaping operations, and, very briefly at the pyro shader.

    A project file is available from sites.google.com/site/pqhoudinitutorial/

    You can see some videos (not by me) on the Pyro Shader at sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25248&start=0&postdays=0&postorder=asc&highlight=

    # vimeo.com/44619540 Uploaded 4,481 Plays / / 5 Comments Watch in Couch Mode

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