1. Everything is done in Houdini, except for the comp work, including modeling, texturing, dynamics, etc. The main rigid body sim (done with bullet) is comprised of around 30,000 pieces. The pieces come apart based on a mix of painted and semi-randomized glue strength values. The secondary glass sim (also with bullet) looks at each respective window frame to determine if the glass should shatter or remain whole.

    # vimeo.com/47053216 Uploaded 1,322 Plays / / 10 Comments Watch in Couch Mode

  2. marcrienzo.com

    The VFX test done for this can be seen here: vimeo.com/8243098

    Visual Effects Producer: Josh R. Jaggars
    Visual Effects Supervisors: Volker Engel, Marc Weigert
    Digital Production Manager: Danielle Costa
    VFX Producer: Julia Frey

    CG Effects Supervisor: Ari Sachter-Zeltzer
    Compositing Supervisor: Marc Dominic Rienzo
    CG Supervisor: Michael Grobe

    Project Managers: Katharina Koepke, Magdalena Wolf
    Visual Effects Coordinators: Katie Spinelli, Lisa Marra
    Visual Effects Accountant: John D. Vaughan
    Playback Operator: Chris F. Moore
    Post-Visualization Artist: Tom Bruno Jr
    Production Assistant: Kohl Harrington
    Data Wranglers: Gord Dunick, Stephen Chan
    Virtual Camera Operator: Alastair Macleod

    Lighting and Modeling Lead: André Cantarel
    Lighting Lead: Greg Tsadilas
    Lead Compositor: Niki Bern
    Matte Painting Supervisor: Ivo Horvat
    Modeling Lead: Justin Mijal
    Texture Leads: Greg Strasz, Federico Rivia

    Senior CG Effects Artists: Sam Khorshid: Joe Scarr: Christian Zurcher, Attila Zalanyi

    CG Effects Artists: Derek Blume, Rudy Cortes, Jason Crosby, Rif Dagher, Nick Damico, Brian DeMetz, Wayne England, Ian Farnsworth, David Glicksman, Joe Gunn, Ahmed Hassan, Alessandro Nardini, Goran Pavles, Will Shepherd, Gavyn Thompson, Mike Walls

    Senior Lighting TDs: Erick Schiele, Joe Mangione

    Lighting TDs: Curtis Cardwell, Robert Freitag, Anthony Juno Han, Justin Lloyd, Nathan Millsap, Alex Scollay, Marion Spates, Rodrigo Teixeira

    Compositors: Dan Akers, Brian Begun, Krista Benson, Ante Dekovic, Peter Demarest, Christina Drahos, Eddie Gutierrez, Jason Halverson, Nicholas Kim, Anthony Kramer, Joshua LaCross, Mark M. Larranaga, Jessica Laszlo, Gresham Lochner, Charles Meredith, Salima Needham, Robert Nederhorst, Christian Schermerhorn, Nabil Schiantarelli, Clancy Silver, Maciek Sokalski, Stefano Trivelli, Stacey Weigert, Joseph Zaki

    Modelers: Matan Abel, Moriba Duncan, Apollo S. J. Kim, Andrew Swihart, Pouya Zadrafiei

    Senior Matte Painters: Dylan Cole, Michele Moen, Rick Rische
    Matte Painters: Dark Hoffman, Alex Nice
    Texture Artists: Chris Duncan, Paul Fedor, Brian F. Ripley

    Animators: Robert Diaz, John Kubasco, Conrad Murrey
    Matchmovers: Francis L. Camacho, Gary Laurie

    Massive TD: Philipp Hartmann
    Roto and Paint Lead: Edgar Diaz
    Nuke TD: Nathan Dunsworth
    Pipeline TD: Paul Hormis

    Lead Pipeline Developer: Patrick Wolf
    Pipeline Programmer: Bilal Azam
    Senior IT Manager: Jack Ghoulian
    I/O Manager: Andrew Whitelaw
    IT Coordinator: Dennis Murillo
    Render Wranglers: Ramon Hernandez, Daniel Sang Yong Lee, Melanie Tucker
    Production Accountant: Laura Tiz

    # vimeo.com/17598843 Uploaded 20K Plays / / 24 Comments Watch in Couch Mode

  3. Early tests of my destruction engine. I developed it for "August 2008" russian movie in Main Road|Post vfx company on spring 2011.

    # vimeo.com/39110818 Uploaded 26.7K Plays / / 85 Comments Watch in Couch Mode

  4. Photography, Matchmoving, Simulation, and Compositing: Michael Baker

    Modeling and Texturing: Rocky Bright

    # vimeo.com/33386589 Uploaded 23.7K Plays / / 13 Comments Watch in Couch Mode

  5. Hi full production by me including the music .. if you want to listen to more of my music soundcloud.com/mrmelo34

    # vimeo.com/66559062 Uploaded 1,842 Plays / / 17 Comments Watch in Couch Mode


CG Demolitions

Sultan Bal

This channel includes work done by CG Artists which mimics real life demolitions.

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