Un tutorial básico para la comunidad de Cinema 4D y Blender en Taringa para hacer renders más realistas utilizando imágenes HDRI con Global Illumination y Ambient Occlusion.
Finally got around to putting together my first ever tutorial for Cinema 4D!
In this tutorial you will learn how to create a simulation of drifting paper, all within Cinema 4D and with very little overhead on your computer or scene! Here are a few of the things you can expect to learn:
Something I forgot to mention in the video...once you get your simulation dialed in, you can cache the final paper simulation to allow you to scrub through your timeline and free up your processor to handle the rest of your scene.
I hope you guys like the technique and take away some tips from this session!
Don't forget to check out footprint-productions.com for more in the future!
In this tutorial, we're going to create a dynamic floor from a 2 piece tile using Cinema 4D. First we'll build the tile itself and do some handy cloning. We'll also take a look at texturing and lighting our scene. Next up we'll jump into After Effects for a quick composite. The free project file is available here:
Inspired by Scott Metzger's reel: vimeo.com/20053885
In this Cinema 4D tutorial I'll show you how to use the free plugin called RayConnector. It's a really cool plugin to easily make plexus style organic lines using particles. Make sure to watch their full demo video for even more ideas on how to use the plugin.
Go to thepixellab.net/c4d-tutorial-plexus-style-organic-particle-lines to get all the download links