What do Mon-star has to do with all this? Nothing.
Hi there! Here`re some facts about the process of the short.
It`s an inbetween project short. We started designing just the city, 7 months ago. Once we had it, we thought it will be nice if a monster tries to destroy it, but fails in the process. "let`s add a goofy robot!" we said. The intention was to do a simple 10 second piece of the robot failing. Just for the kicks.
The funny part was, when we put Mon-star there, it wasn`t enough. So, between projects of course, we did an story and added more and more scenes...
Then, when we were in the middle, the movie Pacific Rim went out; we cursed the coincidence. Bad luck for us, cause the movie is really awesome.
Anyways, we ended up with this 2 minute short. We never intended this to became a short in the first place, but it did.
Hope you like it!
Done by 2veinte
Director: Pablo Gostanian
Art Director: Pablo Gostanian
Animation Directors: Pablo Gostanian & Juan Pablo Sciaccaluga
Excecutive Producer: Agustin Valcarenghi
Camera: Juan Pablo Sciaccaluga
Mon-star Animation: Juan Pablo Sciaccaluga
Additional Mon-Star Animation: Xeppepo (Jorge Herrero)
Mon-star Modelling: Juan Pablo Sciaccaluga
Boros Robot Design: Pablo Gostanian, Xeppepo (Jorge Herrero), Juan Pablo Sciaccaluga
Boros Robot Animation: Juan Pablo Sciaccaluga
Robot Cars Modelling: Juan Pablo Sciaccaluga, Alex Gostanian, Diego Flores Diapolo
Traditional 2D Animation: Melisa Farina
AE 2D Animation: Pablo Gostanian
City 3D Design: Pablo Gostanian
City Texturing & Lighting: Ezequiel Pini
Control Cabin Design: Diego Flores Diapolo, Santiago Medina, Pablo Gostanian
Room Design: Juan Pablo Sciaccaluga, Santiago Medina
2D Character Design: Juan Molinet
2D Character Animation: Melisa Farina, Sebastian Garcia
Story: 2veinte Team
Story Board: Pablo Gostanian
Post Production: Pablo Gostanian
Video games are more important than they seem. They are a storytelling medium, a place for self-expression. The age-old tradition of gaming teaches us strategy, maneuvering, and the importance of making choices. From the cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, gaming activity defines the way we live and interact with information, and each other.
Eric Zimmerman, Game Designer
Jesper Juul, Game Studies Scholar
Leigh Alexander, Game Journalist
Syed Salahuddin, Game Designer and Curator
Disclaimer: PAC-MAN The Movie (The Fan Film) and its associated trailers are fan-made shorts created to celebrate the awesomeness that is (and will always be) Pac-Man. These videos are not affiliated with Namco Bandai, and in no way represent their original work. Not intended for commercial use.