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Part 1 of a complete set of tutorials for creation of corridor geometry, including furnishing with assets, surfacing and texturing, lighting and exporting to Unity3D.
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Learn advanced animations by applying physics in Unity 3D. By following this tutorial you will learn the workings of colliders, rigid bodies and joints. Created by: Kyle Perkins This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.
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Part 7 of 7 After learning about the details of painting grass and other detail meshes to your terrain, this tutorial will teach you about rendering settings in Unity 3D and some last details to finish your terrain. Created by: Corey Dixon This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.
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Unity for Flash Developers.
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Unity 3D game engine, creating a new project and exploring the interface.
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