-
I recently found myself wondering what a video game might look like in the form of a stop motion animation. While a normal person's response to such a question would of course be "who gives a shit?" I possess few of the qualities typically associated with normalcy and was irrevocably compelled to find out. This is the result. Also, I'd like to think I'm the first person to be inspired by Michel Gondry AND R-Type on the same project.
-
A second series of reveal films created for AOL and launched at the New Museum, NYC. Used for web video, mobile, digital campaigns and outdoor LED displays. Commissioned - Wolff Olins NYC Creative Direction - Matt Pyke at Universal Everything Animation - Chris Perry at Universal Everything and Michael Merron at Analog studio Sound - Simon Pyke at Freefarm
-
Early version of http://www.abstractbirds.com/celeste-motus/ see http://vimeo.com/7364665
-
How can you increase the immersion of data? The bachelor thesis „Experiencing Abstract Information“ by Jochen Winker (http://www.jochenwinker.de) and Stefan Kuzaj (http://www.stefan-kuzaj.de) introduces theoretical principles and shows them with some interactive examples. There are four essential parts in making abstract information experiencable: information itself, relevant senses, fitting emotion and a direct reference of the presentation to the…
-
LUIS (Lucía, Luis y el lobo - Part 2 of 2) by Niles Atallah, Cristobal Leon & Joaquin Cociña Luis is the 2nd short video of the series “Lucía, Luis y el lobo” (”Lucía, Luis and the Wolf”), it is a follow-up to the short video Lucía. The video was shot frame by frame with a digital photo camera. Materials: charcoal, dirt, flowers, found objects and cardboard. DILUVIO http://diluvio.cl Visit Diluvio on Facebook for updates on new videos and screenings: http://www.facebook.com/diluvio.lab
Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels. ![]()





