For the open day on Jan 18th we set up the Previzion virtual camera system in a small greenscreen set so visitors could see themselves in a virtual environment. For this demonstration we used Unity's Robot Lab, and to demonstrate real-time interaction with the virtual environment, I hacked together a simple Inverse Kinematics system controlling the robot arm using a Leap Motion 3D sensor.
McEwen Studio presents "Give the Finger" a prototype of a Primate-enabled wall system for Akademie Schloss Solitude's Architecture & exhibit opening November 21, 2013. Primate, a piece of software authored by McEwen Studio, is the first plugin to integrate Leap Motion, a hand gesture recognition device, with parametric architectural design tools. Primate has over 500 users worldwide who have downloaded the software for free.
This installation presents a working prototype of an interactive wall system. The prototype phase acts on a transparent surface to create a range of opacities and transparencies. In design terms, this constitutes a proof of concept for a mechanical model with the same properties. "Give the Finger" is installed here with "Adjacency Survey (Scan)" a sound collaboration with Bill Dietz, embedded with transducers in the [Not Luxury] disposable furniture series by McEwen Studio.
Added a real time timeline editor. Scrubbing using the cursor and manual forwards backwards playback using the Cursor keys.
Added the ability to automatically enable modules in a specific position of a track.
Think Ableton live's Session view vs Performance view.
Save Load and reset each tracks timeline.
Added Keyboard shortcuts for each module 1,2,3,4,5,6,7,8,9,0
Added a launch last position module
Fix bug where you had to remove the QCleap motion plugin in from Graphics folder.
The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course "Architectural Intelligence: Exploring Space as an Interactive Medium", researchers Julieta Gil, Refik Anadol, Raman Mustafa and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
University of California, Los Angeles
Architecture + Urban Design
Raman K. Mustafa