5D : The Immersive Design Conference

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    As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you

    As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    In September 2012, at USC School of Cinematic Arts, the 5D Institute gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Holly Willis
    Author and director of Academic programs at the groundbreaking USC Institute for Multimedia Literacy

    PANELIST:
    Mark Z Danielewski
    National Book Award finalist, best selling author (House of Leaves)

    PANELIST:
    Richard Lemarchand
    Game Designer, Visiting Associate Professor, Interactive Media Division, School of Cinematic Arts, USC

    PANELIST:
    Scott Nazarian
    Creative Director, Frog Seattle; HCI Generalist

    PANELIST:
    Mark Shepard
    Artist, Architect, Researcher

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT
    5dinstitute.org/

    # vimeo.com/62390614 Uploaded 54 Plays / / 0 Comments Watch in Couch Mode

  2. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you

    As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    In September 2012, at USC School of Cinematic Arts, the 5D Institute gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Holly Willis
    Author and director of Academic programs at the groundbreaking USC Institute for Multimedia Literacy

    PANELIST:
    Mark Z Danielewski
    National Book Award finalist, best selling author (House of Leaves)

    PANELIST:
    Richard Lemarchand
    Game Designer, Visiting Associate Professor, Interactive Media Division, School of Cinematic Arts, USC

    PANELIST:
    Scott Nazarian
    Creative Director, Frog Seattle; HCI Generalist

    PANELIST:
    Mark Shepard
    Artist, Architect, Researcher

    # vimeo.com/62383469 Uploaded 68 Plays / / 0 Comments Watch in Couch Mode

  3. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you

    As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    On September 2012, at USC School of Cinematic Arts, the 5D Institute will gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Noah Wardrip-Fruin
    Associate Professor, Computer Science and Chair, Digital Art and New Media at UC Santa Cruz

    PANELIST:
    Lincoln Wallen
    Head of Technology for DreamWorks Animation SKG

    PANELIST:
    Greg Lynn
    Architect, author, & educator; 2008 Venice Biennale of Architecture Golden Lion winner

    PANELIST:
    Habib Zargarpour
    BAFTA winning art director and creative director of Microsoft Game Studios

    # vimeo.com/62383468 Uploaded 45 Plays / / 0 Comments Watch in Couch Mode

  4. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you

    As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    In September 2012, at USC School of Cinematic Arts, the 5D Institute gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Amy Murphy
    Associate Professor, USC School of Architecture

    MODERATOR:
    Kevin Slavin
    Transmedia designer and one of the most popular TED speakers

    PANELIST:
    Tawny Schlieski
    Research Scientist, Intel Lab’s Interaction & Experience Research Group

    PANELIST:
    Tracy Fullerton
    Emmy nominated interactive game designer, director of the Electronic Arts Game Innovation Lab

    PANELIST:
    Brandon Oldenburg
    Oscar-winning director, CCO and co-founder of Moonbot Studios

    # vimeo.com/62366373 Uploaded 53 Plays / / 0 Comments Watch in Couch Mode

  5. 5D presents: The Future of Storytelling in Transmedia

    5D presents a transmedia track that looks at the ways in which world building enables new symbiotic relationships between the writer, director, designer and the narrative environment, releasing the potential for these narratives to stimulate and develop transmedia storytelling.

    Join multi-hypenate director Shekar Kapur (Elizabeth); the originator of ‘transmedia’, Professor Henry

    5D presents: The Future of Storytelling in Transmedia

    5D presents a transmedia track that looks at the ways in which world building enables new symbiotic relationships between the writer, director, designer and the narrative environment, releasing the potential for these narratives to stimulate and develop transmedia storytelling.

    Join multi-hypenate director Shekar Kapur (Elizabeth); the originator of ‘transmedia’, Professor Henry Jenkins (Convergence Culture); designer Alex McDowell (Minority Report) and moderator Inga von Staden in this important discussion of the future of storytelling.

    Alex McDowell, Production Designer, 5D Institute, 5dconference.com

    Alex McDowell is one of the most innovative and influential designers working in narrative media, with the impact of his ideas extending far beyond his background in cinema. McDowell advocates an immersive design process that acknowledges the key role of world-building in visual storytelling.

    Since moving to LA from London in 1986, McDowell has designed for a diversity of directors including Tim Burton, David Fincher, Terry Gilliam, Steven Spielberg and Zack Snyder. He recently completed design on In Time, directed by Andrew Niccol and was visual consultant for the Aardman/Sony animated feature Arthur Christmas. Currently, McDowell is designing Man of Steel for director Zack Snyder. With many awards for his film design, McDowell was named a Royal Designer by the UK's Royal Society of Arts in 2006, a lifetime appointment.

    McDowell currently serves on the Academy of Motion Picture Arts & Sciences SciTech Council, is an adjunct professor at the USC School of Cinematic Arts and is Visiting Artist at MIT's Media Lab, where he collaborated with composer Tod Machover on the robot opera Death and the Powers. He serves on several educational and corporate advisory boards, and works as an advisor and consultant in entertainment media. McDowell is co-founder and creative director of 5D | The Future of Immersive Design, a global series of distributed events and 5D Institute, an education space for an expanding community of thought leaders across narrative and trans-media.

    Henry Jenkins, University of Southern California, annenberg.usc.edu/

    Henry Jenkins is Provost's Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. He has written and edited more than a dozen books on media and popular culture, including Convergence Culture: Where Old and New Media Collide (2006). His other published works reflect the wide range of his research interests, touching on democracy and new media, the “wow factor” of popular culture, science-fiction fan communities, and the early history of film comedy. As one of the first media scholars to chart the changing role of the audience in an environment of increasingly pervasive digital content, Jenkins has been at the forefront of understanding the effects of participatory media on society, politics, and culture. His research gives key insights to the success of social-networking Web sites, networked computer games, online fan communities, and other advocacy organizations, as well as emerging news media outlets. Prior to joining USC, Jenkins spent nearly two decades at the Massachusetts Institute of Technology as the Peter de Florez Professor in the Humanities. While there, he directed MIT’s Comparative Media Studies graduate degree program from 1999-2009, setting an innovative research agenda during a time of fundamental change in communication, journalism, and entertainment.

    Today, with more than 80 full-time faculty members and 120 adjunct professors, more than 2,200 undergraduate and graduate students, and dozens of research and public interest projects and programs, including the Norman Lear Center and the Knight Digital Media Center, USC Annenberg has become a center for discussion among scholars and professionals in journalism, communication, public relations, public policy, media and education.

    Shekhar Kapur, Director

    Shekhar Kapur is a visionary filmmaker and storyteller who works at the intersection of art, myth and activism.

    He started his film career with the Hindi film “Masoom” which went on to win 5 filmfare awards, the biggest award ceremony in India, followed by “Mr. India,” which is considered one of the most iconic films of the 80’s in Indian cinema. He then directed the critically acclaimed “Bandit Queen” which became an international success. Kapur got international recognition for directing “Elizabeth,” which was nominated for 7 Oscars and won the Oscar for best make-up.

    He followed that by directing Heath Ledger in “The Four Feathers.” Kapur then executive produced “The Guru” starring Heather Graham. Kapur returned to direct Cate Blanchett in “Elizabeth: The Golden Age” in the sequel to the original Elizabeth. Golden Age was nominated for 2 Oscars including Cate Blanchett for best actress, and won the Oscar for best costume design.He directed a segment of the film “New York, I love you” made by 12 internationally acclaimed directors, which was similar in concept to the successful film “Paris, je t'aime.”

    He directed a short film “Passage” set in Buenos Aires which was commissioned by Swarovski and was then invited to do an installation based on the film at Swarovski’s Kristallwelten museum in Austria.Shekhar recently produced the documentary “Bollywood: The Greatest Love Story Ever Told” that was invited to the official selection of the 2011 Cannes Film Festival and was the festival’s most successful Saturday night premiere.

    Shekhar is regularly invited to speak at the World Economic Forum and is a part of the National Innovation Council for India which is part of the Advisory Council to the Prime Minister. He is currently an environmental activist with water conservation related issues. He is also on the board of the International Global Water Challenge, the world’s premier body for water related issues. Kapur is presently working on his passion project, “Paani” about the impending water wars in the world.

    _________________________________________

    5D Institute

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.
    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.
    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.
    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.
    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT
    5dconference.com

    # vimeo.com/46688865 Uploaded 410 Plays / / 0 Comments Watch in Couch Mode

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5D : The Immersive Design Conference

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As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you will see highlights from past 5D events, and interviews with leading members of the design community.

For more information and to see about upcoming events check out our website


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As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you will see highlights from past 5D events, and interviews with leading members of the design community.

For more information and to see about upcoming events check out our website at 5Dconference.com

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