Interaction: Intelligent Choreography, Building Worlds Pt 3
Hosted by: Tali Krakowsky
Imagine the role of Real-Time Storytelling and Interactivity in the spaces that blur the physical with the virtual. This concluding panel will explore the potential of digital media to become a curator and choreographer of intelligent, personalized experiences in the future spaces of play.
Tali Krakowsky, Director, Experience Design, WET Design
Tali Krakowsky, Director of Experience Design, is heading a think-tank at WET Design. Throughout her career, Tali has had a leading role in strategic and conceptual developments for clients such as the Museum of Modern Art, Frank Gehry, Airbus, IBM, the Grimaldi Forum, and Victoria’s Secret. In addition to her work, Tali has published several articles on design, architecture, and innovation through collaboration, and is a frequent speaker on the topic of design, technology, and architecture.
Born in Israel and raised in Hong Kong, Tali holds a Bachelor of Arts in Communication Design and a Master of Arts from UCLA’s School of Architecture, with a thesis on interactive architecture.
Kim Baumann Larsen, Founding Partner, Creative Director, Placebo Effects
Kim Baumann Larsen has worked on some of Norway’s largest architectural projects including the Oslo Gardermoen Airport, Telenor Fornebu and the new borough Bjorvika in Oslo. At Placebo Effects he provides digital design and visual effects services, and is actively involved in creating and speaking at conferences around the world investigating the future of design and vfx. His work has been published in numerous architecture books, featured in exhibits, and he did visual effects for an Emmy nominated TV documentary on Apollo 13. Kim is a founding advisory board member of the
CGSociety.org and member of the 5D Founding Committee.
Chris Bird, Founding Partner, United Visual Artists
Based in England, United Visual Artists (UVA) is an art and design practice whose projects span permanent architectural installation, live performance and responsive installation. Founded in 2003, by Matt Clark, Chris Bird, and Ash Nehru the trio sought to create an environment where the combination of art direction, and design, technical production and custom software development functioned as equal partners. UVA's first project was the creation of stage visuals for Massive Attack's 100th Window world tour in 2003. Utilizing a large LED screen as a digital information display board rather than a video screen, the show created the template for what has become UVA's trademark mixture of precision, rhythmicity, minimal design aesthetic and sculptural use of lighting and LED. After an initial successful staging of Volume at the Victoria & Albert Museum, it has toured internationally and led to several other public commissions that have also toured worldwide. UVA’s first permanent responsive light environment was the award-winning Kabaret’s Prophecy nightclub in London. Further developing the discovery and exploration of both process and medium continues to enable UVA to work with a wide range of canvases with a primary of focus on working with light - and its relationship with people.
Alex McDowell, RDI - Production Designer, Co-Director, 5D: the Future of Immersive Design Conference
Alex McDowell re-imagines the creative process in his production design practice ("Fight Club", "Minority Report", "The Terminal", "Watchmen"). In 2006, McDowell was named a Royal Designer for Industry by the RSA, the UK’s most prestigious design society. Outside film, McDowell brings art and science into a new convergence, most recently in the robotic opera Death and the Powers with MIT Media Lab; and as co-director of the 5D: the Future of Immersive Design conference.
David Taylor , Leader of Arup's Performing Arts Group
David is a theatre designer and planner who has led some of the most acclaimed arts building projects of the last decade, including the Kodak Theatre for the Oscars©, Disney’s New Amsterdam and Hyperion Theatres, the new halls for the orchestras in Philadelphia, Seattle, Kansas City and Miami Beach, and the new opera houses in Dallas and Kansas City. David now leads the Performing Arts Sector for Arup, the world’s leading sustainable design and engineering firm, where he sits on the Social Infrastructure Executive. He is currently designing new theatres for Baryshnikov and The Wooster Group, for DanspaceProject and Toronto’s Sony Centre and upgrades to the Sydney Opera House and the renowned Northrop Auditorium in Minneapolis. Two strong themes define his work – engaging new audiences with performing arts clients and venues, and developing long range strategies to maintain sustainable arts companies and environments. David continues to design sets and lighting for opera, dance and theatre, most recently as lighting director for the largest live Bollywood stage show at the National Theatre in India, as well as teaching graduate theatre design studies and film making to highschoolers.
5D Conference
Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.
5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.
This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.
Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.
FOR MORE INFORMATION CHECK US OUT ON THE WEB AT
5dconference.com