5D : The Immersive Design Conference

  1. BUILDING WORLDS – DESIGNING FOR THE NEW FRONTIER- 5D|08

    PART 6- PANEL DISCUSSION

    The design of cinematic worlds has greatly informed—and also been informed by—the evolution
    of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and
    stories to games, the extension of narrative experiences into pervasive real–world playing
    fi elds, or the exploration of the boundaries between video and virtual worlds, this panel will
    investigate the integral connection between these varied traditions of both storytelling and
    world building.

    Moderator: Scott Fisher—media artist and interaction designer, chair of Interactive Media, School of Cinema and TV, at USC

    Panelists

    Doug Church—Electronic Arts

    Tracy Fullerton—director of the Electronic Arts Game Innovation Lab in the USC School of Cinematic Arts

    Qingyun Ma—dean of architecture, USC

    Jordan Weisman—Smith & Tinker, creative director and transmedia novelist

    _________________________________

    5D Conference

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.

    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.

    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.

    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT

    5dconference.com

    # vimeo.com/12932738 Uploaded 179 Plays / / 0 Comments Watch in Couch Mode
  2. BUILDING WORLDS – DESIGNING FOR THE NEW FRONTIER- 5D|08

    PART 4 - QINGYUN MA

    The design of cinematic worlds has greatly informed—and also been informed by—the evolution
    of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and
    stories to games, the extension of narrative experiences into pervasive real–world playing
    fi elds, or the exploration of the boundaries between video and virtual worlds, this panel will
    investigate the integral connection between these varied traditions of both storytelling and
    world building.

    Moderator: Scott Fisher—media artist and interaction designer, chair of Interactive Media, School of Cinema and TV, at USC

    Panelists
    Doug Church—Electronic Arts

    Tracy Fullerton—director of the Electronic Arts Game Innovation Lab in the USC School of Cinematic Arts

    Qingyun Ma—dean of architecture, USC

    Jordan Weisman—Smith & Tinker, creative director and transmedia novelist

    _________________________________

    5D Conference

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.

    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.

    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.

    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT

    5dconference.com

    # vimeo.com/12929801 Uploaded 254 Plays / / 0 Comments Watch in Couch Mode
  3. BUILDING WORLDS – DESIGNING FOR THE NEW FRONTIER- 5D|08

    PART 3- TRACY FULLERTON

    The design of cinematic worlds has greatly informed—and also been informed by—the evolution
    of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and
    stories to games, the extension of narrative experiences into pervasive real–world playing
    fi elds, or the exploration of the boundaries between video and virtual worlds, this panel will
    investigate the integral connection between these varied traditions of both storytelling and
    world building.

    Moderator: Scott Fisher—media artist and interaction designer, chair of Interactive Media, School of Cinema and TV, at USC

    Panelists

    Doug Church—Electronic Arts

    Tracy Fullerton—director of the Electronic Arts Game Innovation Lab in the USC School of Cinematic Arts

    Qingyun Ma—dean of architecture, USC

    Jordan Weisman—Smith & Tinker, creative director and transmedia novelist

    _________________________________

    5D Conference

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.

    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.

    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.

    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT

    5dconference.com

    # vimeo.com/12923606 Uploaded 148 Plays / / 0 Comments Watch in Couch Mode
  4. BUILDING WORLDS – DESIGNING FOR THE NEW FRONTIER- 5D|08

    PART 2- JORDAN WEISMAN

    The design of cinematic worlds has greatly informed—and also been informed by—the evolution
    of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and
    stories to games, the extension of narrative experiences into pervasive real–world playing
    fi elds, or the exploration of the boundaries between video and virtual worlds, this panel will
    investigate the integral connection between these varied traditions of both storytelling and
    world building.

    Moderator: Scott Fisher—media artist and interaction designer, chair of Interactive Media, School of Cinema and TV, at USC

    Panelists
    Doug Church—Electronic Arts

    Tracy Fullerton—director of the Electronic Arts Game Innovation Lab in the USC School of Cinematic Arts

    Qingyun Ma—dean of architecture, USC

    Jordan Weisman—Smith & Tinker, creative director and transmedia novelist

    _________________________________

    5D Conference

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.

    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.

    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.

    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT

    5dconference.com

    # vimeo.com/12921156 Uploaded 131 Plays / / 0 Comments Watch in Couch Mode
  5. BUILDING WORLDS – DESIGNING FOR THE NEW FRONTIER- 5D|08

    PART 1- SCOTT FISHER

    The design of cinematic worlds has greatly informed—and also been informed by—the evolution
    of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and
    stories to games, the extension of narrative experiences into pervasive real–world playing
    fi elds, or the exploration of the boundaries between video and virtual worlds, this panel will
    investigate the integral connection between these varied traditions of both storytelling and
    world building.
    Moderator: Scott Fisher—media artist and interaction designer, chair of Interactive
    Media, School of Cinema and TV, at USC
    Panelists
    Doug Church—Electronic Arts
    Tracy Fullerton—director of the Electronic Arts Game Innovation Lab in the USC School
    of Cinematic Arts
    Qingyun Ma—dean of architecture, USC
    Jordan Weisman—Smith & Tinker, creative director and transmedia novelist

    _________________________________

    5D Conference

    Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.

    5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.

    This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.

    Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT

    5dconference.com

    # vimeo.com/12908133 Uploaded 341 Plays / / 0 Comments Watch in Couch Mode

5D : The Immersive Design Conference

Dave Blass PRO

As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you


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As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you will see highlights from past 5D events, and interviews with leading members of the design community.

For more information and to see about upcoming events check out our website at 5Dconference.com

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