5D : The Immersive Design Conference

  1. Leviathan is an experimental storytelling platform that explores new possibilities in entertainment—where physical and virtual worlds connect through the power and flexibility of technology. Not film, television, literature, theater, animation, or even interactive media. Leviathan weaves of them all into visionary tapestry of modalities. It inspires us to experience stories, with an unmatched level of freedom and perspective.

    # vimeo.com/83210264 Uploaded 625 Plays / / 0 Comments Watch in Couch Mode

  2. Film and TV Production Designers of the Art Directors Guild.
    At the San Diego Comic Con Saturday 7/20/13.
    In collaboration with a highly skilled Art Department, the Production Designer lays out the plan that will create small worlds to warm the heart, and entire civilizations to fire the imagination.

    • Moderator Jim Bissell (Mission Impossible: Ghost Protocol)
    • Thomas E. Sanders ( After Earth}
    • Corey Kaplan (Scandal, The X-Files)
    • Alex McDowell (Man of Steel)
    • Robert Stromberg (Oz the Great and Powerful, Avatar)

    # vimeo.com/71387339 Uploaded 636 Plays / / 0 Comments Watch in Couch Mode

  3. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    In September 2012, at USC School of Cinematic Arts, the 5D Institute gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Holly Willis
    Author and director of Academic programs at the groundbreaking USC Institute for Multimedia Literacy

    PANELIST:
    Mark Z Danielewski
    National Book Award finalist, best selling author (House of Leaves)

    PANELIST:
    Richard Lemarchand
    Game Designer, Visiting Associate Professor, Interactive Media Division, School of Cinematic Arts, USC

    PANELIST:
    Scott Nazarian
    Creative Director, Frog Seattle; HCI Generalist

    PANELIST:
    Mark Shepard
    Artist, Architect, Researcher

    FOR MORE INFORMATION CHECK US OUT ON THE WEB AT
    5dinstitute.org/

    # vimeo.com/62390614 Uploaded 153 Plays / / 0 Comments Watch in Couch Mode

  4. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    In September 2012, at USC School of Cinematic Arts, the 5D Institute gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Holly Willis
    Author and director of Academic programs at the groundbreaking USC Institute for Multimedia Literacy

    PANELIST:
    Mark Z Danielewski
    National Book Award finalist, best selling author (House of Leaves)

    PANELIST:
    Richard Lemarchand
    Game Designer, Visiting Associate Professor, Interactive Media Division, School of Cinematic Arts, USC

    PANELIST:
    Scott Nazarian
    Creative Director, Frog Seattle; HCI Generalist

    PANELIST:
    Mark Shepard
    Artist, Architect, Researcher

    # vimeo.com/62383469 Uploaded 156 Plays / / 0 Comments Watch in Couch Mode

  5. As the construct of the city and the concept of the book move towards each other in both scale and functionality, this 5D Flux summit investigates the potential of dynamic new histories. When the city and the book become both virtual and interactive, and contain and fuel multiple scenarios which evolve and coexist within synthetic worlds, what new stories can we tell?

    In association with USC School of Cinematic Arts, the 5D Institute invites you to join our diverse and interdisciplinary network of writers, architects, engineers and artists in a multi-panel provocative and disruptive discussion of the possibilities of dynamic environments in digital publishing, virtual architecture, and interactive media, and the role of world building in the future of storytelling.

    In 1964, in London, Ron Herron, partner in the radical pop architecture group Archigram, designed a project called Walking City. Walking City imagines a future in which borders and boundaries are abandoned in favor of a nomadic lifestyle among groups of people worldwide. Inspired by NASA’s towering, mobile launch pads, hovercraft, and science fiction comics, Archigram envisioned parties of itinerant buildings that travel on land and sea. ... Walking City anticipated the fast-paced urban lifestyle of a technologically advanced society in which one need not be tied down to a permanent location. The structures are conceived to plug ... (global) information networks to support the needs and desires of people who work and play, travel and stay put, simultaneously. By means of this nomadic existence, different cultures and information is shared, creating a global information market... (Peter Blake, Architectural Forum, 1968).

    On September 2012, at USC School of Cinematic Arts, the 5D Institute will gathered its network around the possibility of building tangible narrative spaces, in the worlds of interactive publishing, media and architecture, where cross-media literature and virtual cities can indeed transcend borders and create new cultures and stories.

    As information is liberated from concrete and paper how does new data and content trans- form the material from which it came? Is this only a perceptual shift or are we sliding into a new phase where information rapidly transforms materiality, and narrative can be experienced in multiple or simultaneous ways that were previously impossible? Where form changes not by function but by perception.

    In this rich dialogue, the extremes of scale and identity between our understanding of a book and a city can provoke new questions. Does the multi-authored narrative of the city inform our view into the future of a new kind of storytelling experience? In worlds where the City is virtual and the Book interactive, what is the difference between the two? Can the depth and coherence of the novelist’s command of world building inform the architect to bring a powerful personal engagement into the intersections within the virtual city. In the future of the City and the Book, who will be the authors of these spaces?

    Architects who contribute to the narrative of the city understand and accommodate the existence of multiple authors and an evolving, dynamic development of a city’s story. Writers who are open and interested in the promise and excitement of new kinds of publishing that might embrace the concept of multiple authors - including the reader - will talk about the design and engineering of a new genus of storytelling filled with variations of choice and disruption.

    MODERATOR:
    Noah Wardrip-Fruin
    Associate Professor, Computer Science and Chair, Digital Art and New Media at UC Santa Cruz

    PANELIST:
    Lincoln Wallen
    Head of Technology for DreamWorks Animation SKG

    PANELIST:
    Greg Lynn
    Architect, author, & educator; 2008 Venice Biennale of Architecture Golden Lion winner

    PANELIST:
    Habib Zargarpour
    BAFTA winning art director and creative director of Microsoft Game Studios

    # vimeo.com/62383468 Uploaded 215 Plays / / 0 Comments Watch in Couch Mode

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5D : The Immersive Design Conference

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As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you will see highlights from past 5D events, and interviews with leading members of the design community.

For more information and to see about upcoming events check out our website


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As today's digital technology blurs the boundaries between design, environment and storytelling, 5D explores our common goal of shaping immersive experiences through creative world-building.

At the Vimeo 5D : Immersive Design Conference Channel you will see highlights from past 5D events, and interviews with leading members of the design community.

For more information and to see about upcoming events check out our website at 5Dconference.com

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