My interpretation of what a real Portal gun would be like if one existed. Based on the video game, Portal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! The Visual Effects.
Can't view it on Vimeo watch it on Youtube: youtube.com/watch?v=AsdEXlPsobI
For those of you that think the gun is a physical prop you can buy, well.....sorry to break the news to you, but it's entirely CG. The 3D Portal gun was replacing/covering up a painted up coffee can with tracking markers. Here's a 3D turntable of the model, vimeo.com/43795711
For everyone that wants to know the song used: Snakes On The Take - Freeplaymusic.com
Autodesk Maya - Modeling/ lighting
Zbrush - Texturing
PFTrack - 3D tracking
After Effects - to composite
HDR shop - to capture High Dynamic Range images for 3D lighting/ Refections
Trapcode Particular - for particles
***HD fullscreen, earphones and a few minutes of silence recommended***
Film by Patrick Mccue & Tobias Wiesner
The movie is based on the short story “GOLEM XIV” of “Imaginary Magnitude” by Stanislaw Lem from 1973.
The book is written from the perspective of a military A.I. computer who obtains consciousness, moving towards personal technological singularity with growing intelligence.
It starts to refuse military support because it detects a basic lacking of internal logical consistency of war.
GOLEM gives several lectures with focus on mankind's position in the process of evolution and the possible biological and intellectual future of humanity before it ceases communication.
The movie tells about the first point of its "about man threefold" lecture as a reduced and simplified version while visually weaving this with GOLEM simulating human culture processes based on ideas and dynamics of freedom and curiosity, fear and security, abstraction and fiction, the lack of accessibility in face of unknowing and the need for generating meaning.
The whole creative intention about this project is to face your own process in this world with reflection and self responsibility, to stay curious and create, look for new ideas and stay keen.
Voice - Cyrena Dunbar
Music - Cliff Martinez (original composition for GOLEM)
Sound Design - Gavin Little/ echolab.tv
Title Design - Melanie Lukhaup/ luftmasche
Content Support - Dr. Michael Cursio
basic production information:
- started as a thesis in Film& Animation of the Design course at the GSO Academy Nuremberg, Germany in 2009, degree 2010
- more than 1 year of research and concept development (quite fulltime)
- producing pictures and sound over about 2.5 years (spare time only)
- used Software: Lightwave (FPrime, Kray), Nuke, Aftereffects, Trapcode Particular2 (excessively)
- privately funded
- mostly rendered at garagefarm.net/
Selection of Awards, Screenings, Publications:
- Rising Star Award 2013, Cananda International Film festival
- Audience Award, Creative Arts Film Festival
- Bronze Award, Bassawards, International Awards of Broadcast Design
- 3 Nominees for Van d’Or Independent Film Awards 2012, London
- Official Selection, Phoenix Film Festival 2013
- Official Selection, Pausefest 2012
- Publication on Stash 98
- Publication on IdN motion Channel v20n3
A British fighter pilot pursues the german ace that shot down his friend across sky and country... with murder in mind. But he discovers it's not so easy to kill a man when you have to look them in the eye
This was funded by an Irish Film Board scheme called 'Short Cuts' and was shot in November 2007. The Budget was €70K, and was used entirely on the live action components of the film - leaving a grand total of ZERO for visual effects!
I completed all the visual effects shots, over 120 in total, entirely by myself here at Image Now Films. Dave Head modelled the aircraft (and truck), but I textured, lit, animated and composited the shots over a six month period in 2008.
The finished piece. An experimental piece based around particle system generated by music and sound, pieced together to create a narrative of a cycle of life. Hopefully reflecting warmth, confusion discomfort and peace. This is the final version. Using Trapcode particular 2 and after effects. oh! and soundkeys.