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Andrew D Lyons presents a solution to the problem of how to create a large number of moving contained fluids. This presentation was originally given to the San Francisco Houdini User's Group which was held at PIXAR studios in October 2010. The final system demonstrates how Houdini's unique procedural tools can be used to create automated solutions to VFX challenges that might otherwise require costly dynamic simulations. The system draws on a number…
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this time i am using point based reflection occlusion in the renderings also in this example i'm using the shaders ability to define multiple specular lobes read the info from the first test if you want to know more about it: http://vimeo.com/16119585
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This series looks at a more advanced compositing workflow - compositing a rendered model over a live background plate. In this first part we create the scene, apply textures to the model, add the background plate and position the model. We then add and adjust a shadow casting light. The project file is available from http://sites.google.com/site/pqhoudinitutorial
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Hi everyone.. This is my first simulation about making foam with realflow... 1.5 million particles rendered with Krakatoa using KCM... No script were used.. Hope you like it.. Enjoy..
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Some render and shading test
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Trailer for new Sci-Fi Short Film, Jouet, shot using Technicolor's New CineStyle Picture Style For Canon HDSLRs vimeo.com/23487792
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