This is a tutorial I did when I was teaching quadrupeds at The Animation Workshop school last year, the students were struggling with all the technicality and mathematic aspect of a walk cycle and the development of it, so after doing two or three classes, I decided to do a video tutorial.
So this tutorial is very very basic, but shows how to get to a strong base for a walk cycle very fast using mainly mathematics, I also show different way to achieve changes on maya as the students didn't know much of maya and the power of the graph editor. I didn't intend to share this video outside of my students, so sorry for not being formal and presenting myself or the tools I use or where the rig comes from etc ... but it shows my workflow to start a walk cycle in an fast and strong way, it's a methodology that I learned and developed in the industry over the years.
Sorry the video is missing the 2nd part were i develop the walk using mathematics, but the video was buggy.
Sorry also for all the BOOM and other annoying way of speak that I use :p , it's the first time i did a video and didn't plan on sharing it, but I figured out that maybe it could be helpful to other people.
Again this video is not the truth or how things should be done, there a lot of improvement to do, it's just a base, and I just wanted to share my methodology.
I hope you'll enjoy it and that it will help you to give you a good base for a quadrupeds walk cycle or help you to improve your methodology :)
This tutorial is an update from my first tutorial. This time around I use Photoshop CC and delve into a few more techniques that I've learned while working in production.
Adobe Photoshop is a tool that a great number of creative minds are familiar and comfortable with. While it isnt software package that has been built with animation specifically in mind there it has huge potential as an animation tool. The ability to control an aesthetic within the software gives a very hands on feel to the process and endless possibilities for your end result. I hope that this tutorial will help bridge the gap between designer and animator, beginner and professional.
A series of tutorials, explaining how to animate using Flash CS3 as a "tradigital" tool. They're a bit dated, but have served many new Flash animators very well. I'm working on getting some updated tutorials done this summer.
Although quadruped's vary wildly in style, motion, and mechanics, I've broken down a basic quadruped walk into a simple and easy to understand approach to how a 4 legged animal walks by breaking it down into components and addressing each of them separately. Enjoy!
This is the kind of tutorial I was hoping to find when I started TV Paint about a month ago. Have a look and if you have easier ways of doing things or find I've totally done something wrong, leave a comment or correction in the comments.