- Using the built in geometry primitives in Away3D to create objects in a scene
- Using a SkyBox primitive and Cube Texture to create a convincing 360 panorama background image
- Setting up a light source to simulate a sky dome
- Applying a Environment Map effect to an Away3D material.
- Duplicating an object in the scene.
- Importing an OBJ file into Away Builder
- Importing textures from jpg files
- Setting up a material with multiple lights
- Adjusting the shading settings on a material
- Setting up and adjusting shadows from a directional lightsource
- Saving your scene and importing into an Away3D project
An introduction to animated resources in Away Builder, showing how an MD5 animation can be imported and formatted for Away3D use. .
You can follow along with the tutorial by downloading the accompanying assets: awaytools.com/awaybuilder/tutorial-03/AwayBuilderTutorial03_SampleFiles.zip. The file includes several MD5 files containing mesh and animation data, with accompanying texture files in jpg format and an AS3 application class that you can use to preview your results from inside an Away3D project.
- Importing an MD5 mesh file and applying lighting and materials
- Enabling alpha transparency for materials
- Importing MD5 animation files and linking them to the mesh
- Previewing and exporting the animations
- Using the assets library in an Away3D project to link animations to user interactions