http://www.headbanghero.com
Headbang Hero, as presented during the Dorkbot meeting in Linz, February 26 of 2009.
A special wig is used as a game controller, feeding motion data to the game software. The game then analyses in real time how well is the player's headbanging following the rhythm of the music.
When the game ends the player receives a printed health report based on his performance analysis. Included in this report are tips on how to improve…
http://www.headbanghero.com
Headbang Hero, as presented during the Dorkbot meeting in Linz, February 26 of 2009.
A special wig is used as a game controller, feeding motion data to the game software. The game then analyses in real time how well is the player's headbanging following the rhythm of the music.
When the game ends the player receives a printed health report based on his performance analysis. Included in this report are tips on how to improve…
This is a game made by a team (see credits in the end of the movie) from JKU and Kunstuniversität in Linz. it is a collaborative game that uses stereoscopic projection. for more information visit: www.popkalab.com/spacetrash.html
Video performance using a hacked Jakks Pacific's Namco TV Games - Ms. Pac-Man Collection unit, a custom controller and Pure Data to perform with.
Introduced in 1981, the Galaga arcade game became a classic alien invasion game for the company Namco. Twenty-five years into the future, GalagaRemix appropriates a recent game pack circuit to create an audio-visual instrument that allows the performer or participant to play with a hacked version of the…
2010, IRCICA / Lille
An Freaky Interactive Installation by
Keyvane Alinaghi
Simon Lebon
Damien Marchal
faceboobs.org
With support from DICREAM - ministry of culture and communcation, and EnsadLab, as part of the school’s research program on relational set-ups. Additional support from the IRCICA (CNRS computer science research, Lille).
The unusual component of this scene is the strange behavior of the zombies. When the viewer hides his face or…
March 2011, Saint Sauveur // Game Art Exhibition// Lille
An Freaky Interactive Installation by
Keyvane Alinaghi
Simon Lebon
Damien Marchal
faceboobs.org
With support from DICREAM - ministry of culture and communication, and EnsadLab, as part of the school’s research program on relational set-ups. Additional support from the IRCICA (CNRS computer science research, Lille).
The unusual component of this scene is the strange behavior of the zombies.…
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.