This tool easily allows you to implement a dynamic/FK joint system into your rigs. System includes:
-Goal weight control
-Individual goalPP attributes on controls
-Individual dynamic scale control per joint
-automatically creates controls
CONSTRUCT is a Sci-Fi short film advancing the art of filmmaking, VFX and virtual production.
This teaser was presented as part of a tech demo at Nvidia's GTC conference March 25, 2014. This is a work in progress intended to illustrate recent advancements in graphics hardware and software capabilities.
Watch how we're pioneering new filmmaking and virtual production workflows.
Special thanks to Chaos Group, NVIDIA, Boxx, OptiTrack, iTooSoft, Just Cause Entertainment and the AMAZINGLY TALENTED team of artists, actors and stunt performers who've supported this project.
1. Rendered using V-Ray RT GPU 3.0 for 3ds Max
2. Rendered with NVIDIA K6000s and K40s on 3DBOXX 4920 GPU Edition
3. Typical video RAM usage 6-7GB
4. Typical render time 5-10 minutes (DOF and motion blur are all rendered in camera)
CONSTRUCT in its entirety is coming soon...
This is the latest update of my professional modeling reel. All works created before march 2010.
A sample of a creature design demo I did for my students at The concept design academy.
Here is the next demo, I use the speed sculpt as a basis for my thumbnails for the character. The design on the top were created using another speed sculpt.