1. A quick breakdown of some of the FX work I did on Warthunder. All the water simulations were done in Houdini, the explosions were done in FumeFX and it was all

    rendered in Vray and Krakatoa.

    You can check out the full movie here :- vimeo.com/73392923
    You can also see our RealtimeUK Water Reel here :- vimeo.com/73685517

    Realtimeuk.com

    # vimeo.com/74700125 Uploaded 4,776 Plays / / 45 Comments Watch in Couch Mode
  2. This is tones of simulations I did to understand parameters of flip-fluids in Houdini.
    Hope it will be useful for FX artists.

    Time Description:
    0:00 Smoothing
    0:18 Oversampling
    0:35 Ocean waves velocity
    0:54 Timescale
    1:12 Ship engines(2) velocity
    1:30 Ship engines(4) velocity
    1:48 All ship engines velocity
    2:07 Nose sim (Front cam)
    2:15 Nose sim (Side cam)

    # vimeo.com/105634595 Uploaded 1,094 Plays / / 27 Comments Watch in Couch Mode

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