This video is a speed video tutorial done as a Christmas gift for my blog on davidrevoy.com and on sintel.org The theme of the illustration is Sintel and Scale , the heros of the movie 'Sintel' were I was the art director. In this video you will see my technics to do a watercolor with only open-source softwares on a Linux system ( I use a tablet, a wacom intuos 4 medium ). As I'm french and don't like my noisy voice on my bad microphone ; I pasted few comments over the timelapse.
I hope you will enjoy it ; And Merry Christmas !
Deevad - 24 december 2010
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Bsurfaces is a modeling and retopology tool which combines the use of freehand strokes, bezier curves or loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision modeling workflow, speeding it up substantially.
Bsurfaces is a Blender add-on, it can be used to build both open and closed shapes, extrude selections, bridge between two selections, having full control over the shape, direction, and twisting of the final surface. The output is a clean topology composed of quadrilateral faces. Triangles are also possible when building surfaces using crossing strokes.
The different options can be modified interactively, allowing to see how they affect the resulting surface in real-time.
Voice by Jonathan Cooke: jonathan.cooke (at) live.com
Music by Travis Morgan: ccmixter.org/people/morgantj
In this tutorial we will be covering the modeling process of a book, setting up the UVs, assigning some basic textures and materials to different poly groups. In the end we will set up a studio shot for the book and create some more copies to fill the scene. In order to achieve the final product shot we will use some of the outputs provided with Modo.
When working with a high density mesh in Blender, maintainig a firm grip on topology is essential. This quick video demonstrates a few tips for increasing/decreasing your topology in a given area and for redirecting the flow of your topology.