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This is a sketch of the N9 app Butaca running on a tablet. The main goals were to test the horizontal navigation and specially to mature a method to quickly create interactive sketches. This one was done with just ~160 lines of QML and a bunch screenshots of the N9 application. The method (you can think of it as an interactive collage) would work just as well with nice ad-hoc mockups, but those take more time and the point was to keep it quick.
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This is an interactive aquarium that runs directly in the browser. It uses Processing.js for drawing graphics over an HTML5 canvas. Users interact with it by touching close to the proyected image on the wall, creating water ripples that attract the fish at the location where the disturbance was made. At server side, a Kinect device sensor managed by GFreenect tracks actions ocurring at a certain threshold close to the wall, and determines the contact…
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This video shows the initial results of the ongoing work to provide accessibility support to WebKit2GTK+, so that AT-SPI based Assistive Technologies (ATs) like Orca can actually see the content exposed in browsers using this port of WebKit2. This work is currently being developed by the WebKit team at Igalia, and the main challenge it's how to deal with the multiprocess architecture provided by WebKit2. At the moment, the current experiments use…
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This video uses Orca on GNOME 3.4 in order to show the accessibility improvements implemented on GNOME Shell
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This video shows an example of what can be done with Skeltrack and GFreenect. It gets the user's head and hands' positions from Skeltrack and interprets them in order to map some gestures with events in the desktop using Xlib with the GNOME 3 desktop. It allows to move the mouse pointer, click and drag things and it also controls the zoom level by using both hands as a pinch gesture. The video also shows how Skeltrack can be used to play video…
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