Idoru() is an interactive sound performance that explores wearable technology and the body as an interface to control sound. The project wishes to address issues of body augmentation through the use of electronic textiles, creating an enhanced hyper-body, that generates useful data, that can be translated into frequencies and thus, generate an interactive soundscape. The system model, is a hybrid between the biological body and its technological augmentations, that without being pervasive to the body itself, allows the performer to extend its biological capabilities, though the use of subtle technologies. Conceptually, the project is influenced by cyberpunk literature as described by William Gibson and the japanese AI performer Rei Toei in his 1996 novel “Idoru”. Idoru, is a female virtual entity, that manifests herself only through her performances, creating this way a unique and personalized experience for her audience. Likewise, the Idoru performance is about creating an artificial entity, that comes to life through sound, body and space exploration, with the intention to create an immersive environment for herself and the public.
Kinematics is a system for 4D printing that creates complex, foldable forms composed of articulated modules. The system provides a way to turn any three-dimensional shape into a flexible structure using 3D printing. Kinematics combines computational geometry techniques with rigid body physics and customization. Practically, Kinematics allows us to take large objects and compress them down for 3D printing through simulation. It also enables the production of intricately patterned wearables that conform flexibly to the body.
Vibe-ing is a self-care tool in the form of a garment, which invites the body to feel, move, and heal through vibration therapy. The merino wool garment contains knitted pockets, embeded with electronic circuit boards that enable the garment to sense touch and vibrate specific pressure points on the body. With this design we aim to inform a multi-disciplinary audience about the opportunities of integrating textile and vibration for self-healthcare services at home or even in everyday activities. To treat osteoporosis effectively this design project was implemented in collaboration with multidisciplinary experts, such as textile designers, design researchers, and an electronics engineer. By integrating vibration actuators in textile pockets the design enables us to program the exact areas and the way of stimulation on the body depending on the specific person’s need for rehabilitation and healing. Using fully-fashioned manufacturing technique becomes possible to customize the garment to the preferences of an individual body.
Vibe-ing is a collaboration project between TU/e, TextielMuseum TextielLab Tilburg, and Metaronics. As part of Smart Textile Services (CRISP) project Eunjeong Jeon, Kristi Kuusk, Martijn ten Bhömer and Jesse Asjes have developed an improved version from Tender.