Hi all,
I recorded this short video tutorial creating a plant pot in SideFx Houdini.
It shows the modeling, the shading and a very basic rendering stage. It was a live recording and if sometimes it feels slow that's because I had to resize Houdini to 1280x720 and work in this small size = no fun.
It doesn't have any voice over but from time to time short tips are displayed on screen.
This plant is just one of the assets I am currently creating for Class Dismissed, a short film I'm making with a friend of mine.
Hope you like it and for more tutorials visit the Houdini Training page on my website: http://training.adrianlazar.com
Hi all,
I recorded this short video tutorial creating a plant pot in SideFx Houdini.
It shows the modeling, the shading and a very basic rendering stage. It was a live recording and if sometimes it feels slow that's because I had to resize Houdini to 1280x720 and work in this small size = no fun.
It doesn't have any voice over but from time to time short tips are displayed on screen.
This plant is just one of the assets I am currently creating for Class Dismissed, a short film I'm making with a friend of mine.
Hope you like it and for more tutorials visit the Houdini Training page on my website: http://training.adrianlazar.com
Hi guys,
In this new free SideFX Houdini Training Video I'm going to show you how flexible the standard Mantra Surface Shader really is.
Find more on http://training.adrianlazar.com
At almost 2 hours long this video tutorial is focused on shading and shading only. Using just the parameters that are exposed by default in the standard Mantra Surface Shader I'm going to create 26 materials representing different types of surfaces: wood, metal, glass, plastic, concrete, paint, etc.
The scene used in this training video is from a real production, a short movie that me and a friend are currently working on.
On a few occasions I had to cut out the render time in order to keep the video easy to follow.
It doesn’t have any voice over but from time to time short tips are displayed on screen.
A small note: Remember that the Mantra Surface Shader is not a black box and that it can be heavily modified if you dig inside.
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Hi guys,
Here is a short talk about my winning entry for the Cook Off contest held by Side FX.
I talk about my background as a 3d artist, how I started to learn Houdini and how I approached this contest.
If you like to know more I've put together with cmiVFX an almost 5 hours long training course. Find out more about the course and get it from here: http://cmivfx.com/tutorials/view/389/Houdini+Cookoff+Recipe
SideFX made a short article about my Cook-Off training course that you can find here: http://www.sidefx.com/index.php?option=com_content&task=view&id=2098&Itemid=66
Thank you,
Adrian
Hi guys,
Finally, after sleepless nights I finished my entry for the Cook Off Contest held by SideFX, the maker of Houdini.
Just a few points:
- This is my first finished project done in Houdini and it was fun and a great way to learn the software;
- Modeling, shading, lighting and rendering is all done in Houdini and the Mantra render;
- No composing and no render on passes. This is the complete opposite of how I use to work but the contest rules don't allow using another software for compositing and I didn't had time to learn Houdini compositing part so I decided to render only the beauty pass. Was an interesting take but I missed the flexibility given by rendering on layers approach.
- I've applied some grading in post using Nuke as it is allowed by the contest rules;
- Edit was done using FCP X;
- Average render time per frames was around 20 minutes, peaking at 32 for the shot with the snowy sugar;
Hope you like it,
Thanks for watching!
My entry thread here: sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22574&sid=630efd7dc2389f5184b2ca96a7248132
Link…
Hi guys.
Because I lost the HD render for the original version (this one: http://www.vimeo.com/997855) I said that instead of just re-rendering I could tweak a little the shaders to bring it up to date :)
3d generalist and compositing artist working in the industry for over 10 years.
My strongest points are in modeling, shading and compositing. Softimage + MentalRay / Houdini + Mantra for 3d and Fusion / Nuke for compositing are my primary tools. I also have a few years of experience working with 3DSMax, Vray and Combustion.
Although I consider myself an excellent team player I also enjoy working autonomous and because
3d generalist and compositing artist working in the industry for over 10 years.
My strongest points are in modeling, shading and compositing. Softimage + MentalRay / Houdini + Mantra for 3d and Fusion / Nuke for compositing are my primary tools. I also have a few years of experience working with 3DSMax, Vray and Combustion.
Although I consider myself an excellent team player I also enjoy working autonomous and because I’ve worked mostly in small teams I like taking several
tasks of the cg production.
When possible I like to get involved in the artistic side of the projects, from the main concept to look development.
Shout Box
Thanks Alex, I use Softimage for 3d and Fusion or Nuke for compositing.
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.