Matt (also known as Smash / Fairlight) shows some insights into how some of the scenes in fairlight's recent (and up-coming) demos were pulled off.
Speakers: Matt Swoboda
Target audience: Game developers, demosceners, creative types, programmers, the general public
Laziness can be used as a great creativity booster. In this session we'll explore many cases in which such defect can get you to unexpected places, specially when combined with code.
Speaker: Ricardo Cabello
Target audience: Demosceners, creative types, programmers
BookMooch is a noncommercial book exchange service (real, dead-tree books, not ebooks). Over 200,000 people worldwide exchange over 1 million books per year, and Finland is one of the most active countries. Our goal is to create a giant peer-to-peer library providing free, global access to all the world's book-based knowledge.
Speaker: John Buckman
Target audience: General public
This presentation demonstrates BURP, an open source software that, by using the Berkeley Open Infrastructure for Network Computing (BOINC) framework, enables the distributed rendering of 3D graphics over the Internet using a network of volunteer computers. While covering the basics of the technology, the presenters will discuss the motivation and key topics in making the technology and why they believe in making the technology available to as many people as possible. Topics covered include employing Creative Commons licensing and an entirely bottom-up, user-centric, job submission model in a volunteer computing project. The presenters will talk about the future of BURP and discuss the ongoing development of the Renderfarm.fi publicly distributed rendering service, which aims to make publicly distributed rendering as accessible as possible.
Speakers: Julius Tuomisto, Janus Bager Kristensen
Target audience: Graphicians, animators, programmers, creative folks
This session presents an insight into the process of drafting and creating a modern demo. The emphasis, however, is not on technical issues such programming and modelling, but rather on aesthetics and concepts such as music/visual fusion, the principles of transitions and use of typography. The presentation covers current demoscene trends, dos and don'ts and ways to kill writer's block. It is aimed at the broad audience of Assembly: the beginners as well as the seasoned producers.
Speakers: Konstantinos Pataridis
Target audience: Demosceners, producers, creative folks