CG Cookie Blender Tutorials

  1. These are rendered results from education materials on the CG Cookie Network at Photoshop, Blender, and 3D Studio Max was used in this Reel.

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  2. Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.

    After the UVs are unwrapped and the baking is done we’ll take you into Photoshop to show you how to finalize the textures by adding the ambient occlusion and extra detail. Once the texturing is done we’ll go back to Blender and export the finished model out to an Autodesk FBX file and import it into Unity. In Unity we will then show you how to setup all the materials and textures and create a prefab for easy use in-game.

    Join as a Citizen today to enjoy this course and many more exclusive tutorials and training courses:

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  3. Hello and welcome to this Blender tutorial on modeling a soccer ball!

    In this tutorial Jonathan Williamson will show you how to model a soccer ball in only a few minutes time by starting with a regular solid.

    What you'll learn:

    During this tutorial you will learn how to use an icosphere as an easy starting point for modeling the soccer ball. You will learn how to create the ball tiles by using specific selections, how to use the inset tool and other various modeling techniques to perform what would otherwise be a very difficult modeling task.

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  4. I spent a couple hours the other day testing out the development version of BMesh for Blender by modeling a human head. There are a few quirks here and there but overall it's wonderful! The NGon support for non-destructive mesh modeling is fantastic.

    The model is far from finished but was a good way to test BMesh.

    Music by Enzo Carlino:

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  5. In this Blender 2.6 tutorial, we give Rudolph some Particle Fur! Using the Particle Edit Mode, we use the comb and length tools to make the particles look like fur. Then we add a basic rig with IK chains on the legs so we can pose the little guy and take a nice render. After rendering, we go into the compositor and single out the red nose via a Material ID, and give it a glow effect.

    The glow method is based on Jonathan Williamson's Light Saber tutorial:

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CG Cookie Blender Tutorials

CG Cookie PRO

A channel dedicated to creating excellent Blender tutorials

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Shout Box

  • Mačka

    Discover SUSHI !

    An experimental video talking about the consumption of sushi, using the graphic codes of the japanese animated communication.

    ENJOY ! :)

    by Mačka

  • Bliink

    Merry Christmas! From all of us at BLIINK

    by Bliink

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