Here is a compilation of shots I worked on at Blur Studio this past year or so. I worked with a lot of talented people on the work shown here in the many departments at Blur.
I am a Scene assembler and Lead Environment Artist at Blur, So I was responsible for Environment Modeling, Lighting, Compositing and in some cases Look Development for the work shown here. Big props to the CG Sups and Directors that led me through the process and provided guidance along the way. Special thanks to all the Blurians I worked with this year. I've learned so much from my coworkers and its been nothing but fun!
Thanks to Blur for being Awesome.
Go to jamesatilano.com for more details about how I contributed to the work shown.
Go to blur.com to check out more of Blur's work!
Compilation of my works done between 2010-2012, most of the works are produced in 111eye.
music : closer to you
As soon as we heard about the idea for this project we knew it was something we'd love to sink our teeth into. After the initial talks with the director and agency we all agreed that it was going to be a very fun but challenging project.
One of the classic problems with a full CG production is that it can be difficult for the client to visualise how things are going to look. With a project like this one that has so many elements and everything needed to transition smoothly from one to the next and on top of that you add some complex FX and camera work it becomes, well.. tricky ;) Oh, and the lighting was going to change throughout the whole spot..
Very early on in the production we came to the conclusion that we wouldn't be able to finalize the camera until all the FX work was done. We didn't want to force the FX to have to follow the camera too much because the voxelisation effect was the hero of the film and therefor the camera should be following that. We knew this was going to be a lot of extra work and in the end it did require many iterations of tweak the camera, tweak the effect, tweak the camera to the new effect and retweak the effect to the new camera. In the end it was worth it and we're very happy and proud of the result!
Houdini was used for most of the FX work and as per usual it was then imported into Maya for lighting and finally rendered in Vray.
Agency: Acne Advertising
Production Company: Another Production.
SolverBob è una serie animata italiana in Pillole realizzata in computer grafica 3D nel 2012, per bambini in eta' prescolare. Oltre agli episodi TV, e' stato prodotto anche un gioco per Iphone/Ipad.
Si puo' vedere anche in tv sul canale di DeAgostini Super!
E’ in onda sulla piattaforma SKY al canale 625 ed in chiaro, visibile per tutti, sul Digitale Terrestre dal 01 Gennaio 2013 al canale 47.
Creata da Giorgio Macellari
Direttore Creativo Mauro Gatti
Modellazione, Animazione, FX, Shading, Lighting, Rendering & Compositing: ANTONIO PEPE
Animatic e Animazioni 2D: Stefano Meazza
Storyboard: Fabio Danisi
At the end of last year the St. Louis Egotist asked some of the most respected creative visionaries in St. Louis to create a piece, entitled “What I Learned This Year.” The result was an invaluable onslaught of experience, vision and “Great thinking from St. Louis best thinkers."
So, when the brightest crayons in the St. Louis box take time to share their mistakes, triumphs and random learnings about dogs who eat their own poop... you bet your creative asses we listened. Looking to shamelessly leech every drop of knowledge, we scoured every article and came to the realization, “There is some seriously good shit here.” So we took a few of our favorite (visually agreeable) quotes and put them together in a piece that even an industry full of adults with ADHD can sit through.
Read all the editorials here: thestlouisegotist.com/forum/what-i-learned-year-2012
This is a channel for all the amazing computer, motion graphic and visual effects animations on Vimeo. The best of these videos will be featured on the Ceiga blog.