The μscale module is a cv quantizer and musical interval generator. In this simple patch I am using four VCO's. Cwejman VCO-2RM, VM-1,harvestman piston honda, and hertz donut. Everything is being CV sequenced by the output of the μscale. Clocked from one mini ELF LFO to a Doepfer 160, 161 then out to a-151 quad sequential switch controlling the MakeNoise Brains, and two pressure points doing long slow sequences back into the CV and Shift input on the Intellijel μscale. The drums are coming from the cwejman BLD and NS-04 for the white noise snare, and high hats. Effects used TipTop Z5000, Z-DSP, and Doepfer A-187
Note: this patch is completely modular, no drum machines or computers used here:)
First session with the Elektron Octatrack. Checking out some of the capabilities of this new machine. No drum loops used in this short jam. Just triggering single shot samples of nord percussion and analogue drum sounds. Using the three stages of LFO's for each track to control effects animation and various other parameters. Making some use of the re-trigger sample functions spanned across 4 patterns.
Quick patch test with the modDemix and MakeNoise René sequencer running out to several modules for a slow animated control voltage jam. I started with QCV to 1V/ oct into the Cwejman VM-1 (Acid Slow Bassline). Then sent the X-Gate into the Cwejman CTG-VC envelope and I use Y-Gate for Accent/volume. I used the Doepfer 160,161,4ms RCD, SCD for clock divisions for gates into the rene for half time pattern playback. ModDemix was used in VCA mode with Rene going back and triggering the input for interesting gated time triggering of signals. The distant quantized melody is one voice of the VCO2-RM through the intellijel uScale then through Tiptops Z-5000 with a touch of delay. MakeNoise Brains and Pressure Points running in sequence mode to the Synthesis Technology E350, VCO2-RM, WMD Gamma Wave for extra clustering of timbres. The Cwejman BLD is the kick drum, and Noisering for high hats and snare patterns generated by the intellijel uStep.
Shot with the Cannon ELPH-300HS. Hit the full screen icon to view in full HD resolution.
Note: this patch is 100% modular no computers or drum machines here. :)
illucia is a codebending instrument.
Codebending is the exploration of software with "patch points." Patch points expose the inner workings of computer programs, and allow for atypical connections between things like games, music making software, office suites, etc.
illucia is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. Thus, illucia is a console for routing information between computer programs, and opens strange relationships across systems that don't usually interact - it turns systems themselves into play objects.
I've written several codebendable games / programs that open their inner workings via patch points. Fascinating and unexpected things happen when connecting otherwise-unrelated programs:
Video games can play other video games. Music synthesizers can control word processors. Feedback loops turn everyday software tropes into generative art. Simple AI is patchable. Anything controls (and can be controlled by) anything; in codebending, every system becomes an instrument with a unique voice, ready to control, and be controlled.
illucia is a physical instrument to explore these kinds of connections - it is a way to treat systems as playgrounds.
This video is a teaser/trailer: it features illucia, and the first wave of codebendable games:
·PCO (Paddle Controlled Oscillator): a classic ball and paddle game. When pushed, it morphs into a function generator and spills abstract art.
·Soviet Life Sequencer: falling Tetromino pieces generate step sequencer patterns, all remixable by Conway's Game of Life.
·War Machine: a crosshair blasts colorful explosions into a dense nest of shoots that approach from above
·Pile of Secrets: a codebendable text editor
All are 100% free to download, and open under Creative Commons.
You don't need illucia to codebend or interact with these games - they speak OSC and can easily be routed into each other, or other programs / physical controllers. Visit paperkettle.com/codebending for more information
More videos and deeper documentation are on the way... RSS/Bookmark/Google+/Twitter/FB for information
Brief demonstration of my favorite "performance-oriented" ways of patching the RENÉ cartesian sequencer by MakeNoise for eurorack modular systems.
Two of these "modes" are not documented anywhere to my knowledge, so as far as I know they are exclusive to this video demonstration.
This channel is dedicated to videos of modular synthesizer modules, patch-configurations as well as digital synthesis techniques, diy-hardware, software and in general all kinds of cool stuff related to making electronic sounds!