Bipolar is an experiment in using the human form as a medium for sound visualisation. It is an audiovisual virtual mirror that warps the participant’s body as they wander through the space. A soundscape designed by Liam Paton is generated from the presence and motion of the participants. The data from this (in addition to sounds from the user and environment) is used to transform the body into a distorted portrait that fluctuates between states of chaos and order.
More info here - jamesalliban.wordpress.com/2013/10/02/bipolar-2/
Делали ли вы в детстве фигурки животных, сплетая пальцы рук и воображая, что вот сейчас на стене в забавной тени вдруг оживет и умчит вас в сказку этот милый олень? Мы решили сделать мечту былью и создали интерактивный театр теней. И зверей) Смелее! Тени ваших рук оживут в лучах проектора, превратив пространство в волшебное сафари.
Did you ever make animal figurines of the fingers, imagining that this cute deer on the wall would come to life and carry you into a fairy tale? We decided to make a childhood dream come true and created an interactive Shadowplay. Go ahead! The shadows come to life in the rays of the projector, turning the space into a magical safari.
Idea&Production by Hello Computer Studio
ART DIGITAL WEEKEND
Moscow, July 6-7
fluidity real-time interactive fluid simulation for iPhone, iPad and iPod Touch.
Coming soon screensaver version!!!
Control the fluid on the big screen and interact with it from your iphone!
Available free on the app store here: itunes.apple.com/gb/app/fluidity-hd/id399403909?mt=8
Sorry, not in HD. Will get some HD content up soon.
Getting the hang of Memo's MSAFluid library which has recently been ported to Cinder. I am trying to find a sweet spot where self-sustaining turbulence is created. Thousands of particles are added to the 2D fluid sim. the movement of the particle creates a wake that effects the fluid which in turn, effects the particles. With the right amount of viscosity in the fluid and velocity decay in the particles, you can create a nice dancing visual that is reminiscent of galaxy formation.
Holler first presented Time Bomb at the Museum of Contemporary Art, Sydney on May 27, 2009 and merged interactive programming with traditional wild-style graffiti painting (“bombing”). The installation allowed the audience to unlock the secret history behind a graffiti wall.
Over four days nine urban artists contributed to the making of the TimeBomb piece: Maddi Boyd, DMOTE, Ben Frost, Kid Zoom, Numskull, Roach, Creon, John Doe and Bennett. Painting layers upon layers of different styles, their work was documented through time-lapse photography, creating an animated film of the whole process.
The final installation created by Lukasz Karluk (Holler) featured two giant graffiti canvases suspended in the museum. One canvas was the real painting, the other a projected film double. The visitors’ physical movements in the museum controlled the film, going backwards in time, revealing the now-covered layers of graffiti.
Interactive things, visualizations, hacks, electronics, art, prototypes, all sorts of creative coding artwork.
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LIGHT MAPPING for THE NEW MINI
A 30’ Geodesic Dome was covered by LED and mapped for the reveal of The New Mini
Take a look at our project. vimeo.com/87436735
Warp is an interactive video installation made with Arduino and Processing by Michelle Lin and Rosalie Yu. Thanks!
an animated audiovisual performance made on Processing about migration... hope you'll like it!