Creative Coding

  1. A kinetic, interactive, projection-mapped sculpture. More info at toddmoyer.net

    Design: Gabriel Pulecio (Lustix), Mike Russek (1028 Designs), Todd Moyer
    Build: Johnny "Crash" Hamilton, Doyle Leeding
    Arduino Programming & Mech Engeneering: Andy Baker
    TouchDesigner Programming: Todd Moyer
    Sound Design: Sam Pool (SPL)
    Build Support: Ray Wiley, Samantha Ceora, Scott Reynolds, Lorena Kraus.
    Logistics Support: Yones Rahmati
    Production Assistance: Rocio Zarate
    Thanks to Paul Carey for the extra brilliance.
    Video music: Thrum Room by Podington Bear

    # vimeo.com/75444318 Uploaded 3,761 Plays / / 1 Comment Watch in Couch Mode
  2. Mobility references a form of communication that has almost been consigned to oblivion: the use of a mirror and sun­light to exchange information over long distances.
A grid of one hundred white prosthetic hands actuated by stepper motors, enabling them to rotate around their own axis, are mounted on a wall. Each hand holds a small mirror. An adjacently positioned bright light source shines on this matrix, causing the turning mirrors to cast small moving light spots across the space. What initially seems like an asynchronous, chaotic pattern of movement soon reveals itself as complex, computational choreography that culminates in forming a Chinese character denoting movement and action. The work was commissioned for Expo Shanghai 2010, Pavilion for the Disabled.

    # vimeo.com/67559505 Uploaded 2,273 Plays / / 2 Comments Watch in Couch Mode
  3. Fashionbuddha's digital tattoo parlor was a hit of the 3 day future of interaction event called Blurred Lines and ran through Design Week Portland. This short video shows only a handful of the 500 participants who tried out our tattoo previewing software. Thanks for everyone who stopped by, images where posted to a flickr library. This link and more available at parlortools.com

    CREDITS
    Concept, Design: Robert Lewis
    Interactive Producer: Katie Burns, Kevin Hanny
    Programming: Aubrey Francois, Vance Feldman, Josh Kneedler
    Animation Producer: Eryn Murrie
    Animation: Rory Magnus
    Illustrators: Gala Bent, Evan B. Harris, Yellena James, Nathan Jurevicius
    Exhibition Design: Marisa Rowland
    Hardware: Russ Hodgins, Katie Burns

    Special thanks to AIGA Portland, Planar, and MC Lasercutters

    # vimeo.com/77156494 Uploaded 987 Plays / / 2 Comments Watch in Couch Mode
  4. As the old story goes, there never seems to be time to put together a proper reel.
    So here is a sample of what my work is like now.

    These projects are all on Vimeo, so browse through my videos for more on each one.

    1. FiddlyBits - Cinder dev + design, Performance
    2. The Trip - Cinema4D Animation, Quartz Composer PreViz
    3. FiddlyBits iOS - openFrameworks dev + design, Performance
    4. Beyond Right Now - openFrameworks dev + design, Animation
    5. Lighting Experiment - TouchDesigner production using Leap Motion
    6. Three-Oh-Five - TouchDesigner production with Ableton Live integration
    7. Bridge Invaders - Android/AIR Development + Design
    8. Countdown - After Effects Animation and Illustration
    9. Cydrop - AIR dev + design
    10. Touch Me - Flash Animation, AIR software dev, Ableton Live integration
    11. Ho-Lee-Cow - Isadora dev, Ableton Live integration, AV Performance
    12. Push & Rise - After Effects Animation
    13. You Should Smell The Air - After Effects Animation
    14. The Glitch Mob - openFrameworks dev, Live Visuals Performance
    15. Deadmau5 - Playback System Design, Live Visuals Performance
    16. AV Collaboration - Flash Animation, AIR software dev, Ableton Live integration
    17. Make Space Ship - openFrameworks iOS dev + design, Live Art

    # vimeo.com/66883322 Uploaded 1,667 Plays / / 0 Comments Watch in Couch Mode
  5. The Touch Tunnel explores the boundaries of what we consider a computer interface by turning 12 panels of a stretchy fabric tunnel into a multitouch screen that lights up with every push sending sparks and lava lamp like interaction across the walls.

    The Touch Tunnel tests the idea of having multitouch screen everywhere in a low cost damage free way. We could achieve this using traditional technology by placing rows of big high resolution touch sensitive displays all over the walls, however it would be extremely expensive, hard, heavy, susceptible to being damaged and costly to repair.

    By making all the walls out of fabric we make the surface fun to touch, easily washable and replaceable if they were damaged. Also by keeping all the electronics away from the surface it's unlikely that any real damage would occur.

    By using 3 kinect cameras we are able to achieve a flexible multitouch system that can map large areas of interaction with minimal cost.

    All of the Touch Tunnel's visualization settings are controllable via an iPad using OSC so DJs can tap into the system so that the visuals can be controlled by their music in real-time.

    The Touch Tunnel works by using the Kinect cameras to remember what each panel looks like when it's not being touched, then compared that image to the real-time depth image coming in, if it's a few inches closer it highlights those pixels then does blob tracking on them to determine the center of each cluster of highlighted pixels. Those tracked point in turn get transmitted via TUIO to a visualization software over UDP.

    On the visualization side a lot of projection mapping and warping needs to take place in order for the touches to align. After the main visualization is rendered it is sliced into mappable sections to take care of the skewing. The touchable area also needs to be calibrated into the overall mapping since the kinects can't cover the entire surface accurately.

    Each night of the event the visualization grew with complexity starting out with a flocking visualization where each touch would attract or repel flocks of particles that trailed off over time with velocity. The next night a fluid simulation was added to add more color and keep the tunnel brighter longer. The final night all the various settings to the installation were connected to OSC inputs so that every option could be controlled via an iPad or most DJ/VJ software, in this case Lemur for the iPad was used.

    There were also some post processing effect like blooming, blending and blurring to give the whole installation a more dynamic look.

    Overall people loved the magic of the Touch Tunnel's visuals and the feel of the smooth stretchy fabric.

    # vimeo.com/77088424 Uploaded 404 Plays / / 1 Comment Watch in Couch Mode

Creative Coding

Chris Rojas Plus

Interactive things, visualizations, hacks, electronics, art, prototypes, all sorts of creative coding artwork.

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