Creative Coding

  1. What if you being here, could be a virtual presence anywhere?
    Project Anywhere is an intention to breach the limits of physical human presence, by replacing kinaesthetic, visual and auditory with artificial sensory experiences, in a fully interactive virtual environment.

    Developed at the Chair for CAAD, Prof. Ludger Hovestadt

    Concept and development: Constantinos Miltiadis
    © 2014

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  2. PixMob at Coachella 2011.

    more info:

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    Multi-touch devices like the iPad have become more and more popular over the last couple of years. Nowadays they are not only used for browsing and sending e-mails, but also as a medium for new fields of applications. One particular thing of multi-touch devices is in need of improvement: It is the lack of haptic feedback, which makes it difficult to set parameters precisely. 
    Regarding to this problem the project has been developed to provide a variety of physical controllers.
    These controllers expand the usage of a touch device with a haptic feedback while adjusting parameters.
    By using magnets, the different controllers can easily be arranged onto the iPad. A modular interface appears, which uses a given device just like the iPad.

    The system contains three different parts:
    - The physical controllers (button, slider and knob), made out of conductive aluminium to pass on the electrical discharge of the human skin.
    - A frame, made out of aluminium and plastic, in which the iPad is inserted. The edge of the frame has embedded magnets, making it possible to position the controller precisely and easily.
    - The software, running as an app on the iPad. It organizes the control elements and sends the parameters to the corresponding software, which is controlled by the modular interface.
    The controllers are made of aluminium because of its property to forward electrical charge. Therefore, the electrical discharge of the human skin can be transmitted to the touchscreen of the iPad.
    To prevent the control devices from screeching the display, a piece of conductive foam is used on the end of each controller.
    An app programmed in Cinder/C++ is running on the iPad. It manages the individual setup of the controllers and reads their input on the touchscreen. The app then transfers the information via OSC to a connected application.

    supervised by:
    Prof. Dennis Paul
    Prof. Peter von Maydell

    sound by:
    Ole Wiedekamm

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  4. Paris, France, 2014
    music : Davidvincent

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    Un concept de vitrines de Noël mêlant technologie et créativité, invitation ludique et interactive à découvrir l'univers Orange.

    A concept of Christmas window displays combining technology and creativity, a playful and interactive invitation to experience the Orange universe.

    Client : ORANGE
    Agency and concept : PUBLICIS SHOPPER
    Creative Director (PUBLICIS) : Christophe PILATE
    Artistic Director (PUBLICIS) : Didier CHAN KIN
    Account Manager (PUBLICIS) : Antoine CLERGEOT
    Project Manager (PUBLICIS) : Gauthier MELCHIOR

    Interactive and Visual Production : AC3 STUDIO & HIGHLAB
    Executive Producer : Benoit KLAJN
    Producer : Max COISNE
    Lead Developper: Felix ARGUILLERE
    Technical Direction : Vincent COUTELIN
    Creative Direction : Benjamin CHASSAGNE
    Lead Motion Designer : Thomas RODA
    2D Graphic Designer : Roman de VILLENEUVE, Victor BREITENBACH & Matthieu AUZOU
    3D artist : Benjamin CHASSAGNE
    LED design : Vincent COUTELIN
    Interactive support : Interface Z dont Jean-Remy PEROT

    Construction : Ateliers ELBA
    Technical Supplier (Video) : TAV
    Automation : Phill KELLER, Didier et Patrick WARIN

    Director of Photography : Pascal MONTARY & Adrien LACHAPPELLE
    Shooting & Editing : Pascal MONTARY & Adrien LACHAPPELLE
    Music : Four Tet - Plastic People (© DOMINO 2010)

    Locations : Paris (Avenue des Champs Elysées, Place de la Madeleine), Lille, Strasbourg, Marseille, Lyon, Toulouse

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Creative Coding

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