What if you being here, could be a virtual presence anywhere?
Project Anywhere is an intention to breach the limits of physical human presence, by replacing kinaesthetic, visual and auditory with artificial sensory experiences, in a fully interactive virtual environment.
Multi-touch devices like the iPad have become more and more popular over the last couple of years. Nowadays they are not only used for browsing and sending e-mails, but also as a medium for new fields of applications. One particular thing of multi-touch devices is in need of improvement: It is the lack of haptic feedback, which makes it difficult to set parameters precisely.
Regarding to this problem the project has been developed to provide a variety of physical controllers.
These controllers expand the usage of a touch device with a haptic feedback while adjusting parameters.
By using magnets, the different controllers can easily be arranged onto the iPad. A modular interface appears, which uses a given device just like the iPad.
The system contains three different parts:
- The physical controllers (button, slider and knob), made out of conductive aluminium to pass on the electrical discharge of the human skin.
- A frame, made out of aluminium and plastic, in which the iPad is inserted. The edge of the frame has embedded magnets, making it possible to position the controller precisely and easily.
- The software, running as an app on the iPad. It organizes the control elements and sends the parameters to the corresponding software, which is controlled by the modular interface.
The controllers are made of aluminium because of its property to forward electrical charge. Therefore, the electrical discharge of the human skin can be transmitted to the touchscreen of the iPad.
To prevent the control devices from screeching the display, a piece of conductive foam is used on the end of each controller.
An app programmed in Cinder/C++ is running on the iPad. It manages the individual setup of the controllers and reads their input on the touchscreen. The app then transfers the information via OSC to a connected application.
Prof. Dennis Paul
Prof. Peter von Maydell
AC3 STUDIO & HIGHLAB présentent "LE MAGASIN DES SUPER POUVOIRS".
Un concept de vitrines de Noël mêlant technologie et créativité, invitation ludique et interactive à découvrir l'univers Orange.
A concept of Christmas window displays combining technology and creativity, a playful and interactive invitation to experience the Orange universe.
Client : ORANGE
Agency and concept : PUBLICIS SHOPPER
Creative Director (PUBLICIS) : Christophe PILATE
Artistic Director (PUBLICIS) : Didier CHAN KIN
Account Manager (PUBLICIS) : Antoine CLERGEOT
Project Manager (PUBLICIS) : Gauthier MELCHIOR
Interactive and Visual Production : AC3 STUDIO & HIGHLAB
Executive Producer : Benoit KLAJN
Producer : Max COISNE
Lead Developper: Felix ARGUILLERE
Technical Direction : Vincent COUTELIN
Creative Direction : Benjamin CHASSAGNE
Lead Motion Designer : Thomas RODA
2D Graphic Designer : Roman de VILLENEUVE, Victor BREITENBACH & Matthieu AUZOU
3D artist : Benjamin CHASSAGNE
LED design : Vincent COUTELIN
Interactive support : Interface Z dont Jean-Remy PEROT
Set up : Felix ARGUILLERE, Max COISNE, Victor BREITENBACH, Roman de VILLENEUVE
Construction : Ateliers ELBA
Technical Supplier (Video) : TAV
Automation : Phill KELLER, Didier et Patrick WARIN