Creative Coding

  1. Делали ли вы в детстве фигурки животных, сплетая пальцы рук и воображая, что вот сейчас на стене в забавной тени вдруг оживет и умчит вас в сказку этот милый олень? Мы решили сделать мечту былью и создали интерактивный театр теней. И зверей) Смелее! Тени ваших рук оживут в лучах проектора, превратив пространство в волшебное сафари.

    Did you ever make animal figurines of the fingers, imagining that this cute deer on the wall would come to life and carry you into a fairy tale? We decided to make a childhood dream come true and created an interactive Shadowplay. Go ahead! The shadows come to life in the rays of the projector, turning the space into a magical safari.

    Idea&Production by Hello Computer Studio
    Special project
    ART DIGITAL WEEKEND
    MULTIPLAY
    Troyka Multispace
    Moscow, July 6-7

    hello.io/
    facebook.com/HelloComputer.ru

    # vimeo.com/75942422 Uploaded 1,499 Plays / / 1 Comment Watch in Couch Mode

  2. fluidity real-time interactive fluid simulation for iPhone, iPad and iPod Touch.
    nebulus-design.co.uk/fluidity

    Coming soon screensaver version!!!
    Control the fluid on the big screen and interact with it from your iphone!

    Clip music by Materia: materiamusic.com

    Fluid simulation library based on MSAfluid: memo.tv

    Available free on the app store here: itunes.apple.com/gb/app/fluidity-hd/id399403909?mt=8

    # vimeo.com/16108269 Uploaded 3,570 Plays / / 5 Comments Watch in Couch Mode

  3. Sorry, not in HD. Will get some HD content up soon.

    Getting the hang of Memo's MSAFluid library which has recently been ported to Cinder. I am trying to find a sweet spot where self-sustaining turbulence is created. Thousands of particles are added to the 2D fluid sim. the movement of the particle creates a wake that effects the fluid which in turn, effects the particles. With the right amount of viscosity in the fluid and velocity decay in the particles, you can create a nice dancing visual that is reminiscent of galaxy formation.

    # vimeo.com/11703579 Uploaded 16K Plays / / 2 Comments Watch in Couch Mode

  4. Holler first presented Time Bomb at the Museum of Contemporary Art, Sydney on May 27, 2009 and merged interactive programming with traditional wild-style graffiti painting (“bombing”). The installation allowed the audience to unlock the secret history behind a graffiti wall.

    creativesydney.com.au/programme/mca-events/remixing-history/timebomb

    Over four days nine urban artists contributed to the making of the TimeBomb piece: Maddi Boyd, DMOTE, Ben Frost, Kid Zoom, Numskull, Roach, Creon, John Doe and Bennett. Painting layers upon layers of different styles, their work was documented through time-lapse photography, creating an animated film of the whole process.

    The final installation created by Lukasz Karluk (Holler) featured two giant graffiti canvases suspended in the museum. One canvas was the real painting, the other a projected film double. The visitors’ physical movements in the museum controlled the film, going backwards in time, revealing the now-covered layers of graffiti.

    # vimeo.com/5991721 Uploaded 1,607 Plays / / 0 Comments Watch in Couch Mode

  5. For this graphic version of the breakout game, we used 28 origami pyramides, a kinect device, a projector and our video game mapping software.
    Called Mountain Brick as a poetic reference to the mountains we come from, the installation was exhibited during our new office showroom, in Village des Créateurs, June 2013.

    CRÉDITS

    Event : Mountain Brick

    FOLLOW US

    wecip.com
    facebook.com/WECOMEINPEACE
    twitter.com/WECIP

    # vimeo.com/71260089 Uploaded 1,086 Plays / / 2 Comments Watch in Couch Mode

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Creative Coding

Chris Rojas Plus

Interactive things, visualizations, hacks, electronics, art, prototypes, all sorts of creative coding artwork.

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