Creative Technology

  1. - The new Van Gogh-Roosegaarde bicycle path is made of thousands glowing stones inspired by 'Starry Night'. It charges at daytime and gives light at night. The path combines innovation with cultural heritage in the city of Nuenen NL, the place where Van Gogh lived in 1883.

    This is the second Smart Highway Project which are interactive and sustainable roads of tomorrow by designer Daan Roosegaarde and Heijmans Infrastructure. The goal is to make smart roads by using light, energy and road signs that interact with the traffic situation.

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  2. Prix Ars Electronica 2014, nominated.
    VIDA Awards 16.0, nominated.

    This project is based on my personal experience of being discriminated, because of being gay. The class leading Korea currently, was forced to sacrifice for economic growth after the war. They were weak and exhausted from fighting off starvation. They didn’t have the luxury to fix all the errors. They still can’t understand and rejects ones individualities, and that tendency is being carried on to the next generation. But we can’t blame the victims of history. Shocking enlightenments can be a start of change. But shock is bound to be accustomed. Shock is something that slowly wears out. Even if not, people can stop paying attention to the "shock treatment”. Everyone has their own way to protect themselves from things that irritates them. Maybe the mix of art and technology can be a softer alternative instead of the “shock treatment”.

    Every thoughts and actions that leaves our body, becomes some sort of force or energy and has influence over the world nonstop. "You hit the brakes for a second, just tap them on the freeway, you can literally track the ripple effect of that action across a two-hundred-mile stretch of road, because traffic has a memory. It’s amazing. It’s like a living organism.” (Mission Impossible III, Tom Cruise) Like this, it is hard to comprehend how powerful our actions can be. We need to realise that an action has the power to be delivered and have psychological impacts, as well as physical impacts. This is the message I wanted to deliver to the audience through this project using one of the most familiar force, gravity.

    The direction of gravitational pull changes according to the hand movement of the audience. The signal that is sent from Kinect according to the hand movement, is received by the servo motor and link arm, which translates the signal to mechanical movements to control the angle of the tank and camera in real time. By syncing the position of the hand and the gravitational force, the audience will reminisce of the Jedi’s from Star Wars. But that experience is not direct or shocking, but completely emotional. Most of the people might just end with being slightly amused, but some might end up thinking deeply about "the force”. This is what I ultimately try to address with my work. I believe change can start with a simple experience like this.

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  3. OTOTO is a musical invention kit which allows anyone to quickly and easily create their own electronic musical instrument.
    With OTOTO you can unpack the kit and make anything from a drum kit of saucepans to origami that sing when touched.

    Designed by Yuri Suzuki and Dentaku

    Concept and initial designed by Yuri Suzuki
    Co-design and developed with Mark McKeague, Naomi Eliott and Joseph Pleass

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  4. See

    Algorithmic Menagerie is a continuation of and the MFA thesis work of my long term research exploring artificial life and self-organization in the field of computer-based generative art. Programmed in Processing, Algorithmic Menagerie is an interactive virtual environment inhabited by algorithmic creatures. These creatures with dynamic cellular structures are created using various methods of finite subdivision on geometric objects, and exhibit different kinds of biological interactions with each other, reaching an equilibrium within the simulated ecosystem. Audience participants are invited to intervene or interact in the life processes.

    Algorithmic Menagerie was exhibited at The Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) Studio 2 from March 27th to March 29th, 2014.

    Phew...This has been quite a long way:

    In 2012, I created EDF0 ( and 115C8 ( as the early pieces of my Algorithmic Creatures series based on finite subdivision.

    In May 2013, 18F44 ( was created originally as a further structural study based on EDF0, but later became an independent creature member, also a linear cinematic piece including multiple life stages of the creature.

    In September 2013, I integrated more behaviors into Algorithmic Creatures series, and experimented on various visual combinations based on multiple creatures living as a group or herd in 1194D (

    In December 2013, ECO ( was created, combining simulated biological interactions between different creatures. For a prior technical test for my thesis show, I also tested several ways of projections' setup ( at EMPAC Studio 2.

    In February 2014, I worked with my friend and collaborator Kelly Michael Fox ( to implement a sonification experiment on 1B5F1 ( through OSC protocol and Super Collider.

    This project has finally come to an end, or has it? :)

    Special thanks to:

    Collaborator: Kelly Michael Fox;
    Advisor: Prof. Shawn Lawson;
    Thesis Committee members: Prof. Michael Century, Prof. Ben Chang and Prof. Dennis Miller;
    EMPAC Staff: Dave Bebb, Eric Brucker, Geoff Abbas, Ian Hamelin, Mick Bello, Ryan Jenkins, and Todd Vos.


    Aug.2014, featured on The Creators Project. (

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  5. The photos were take with a regular camera (red cones) and an iphone5 (green cones) to then be processed with VisualSfM to generate a bundler.rd.out and a dense reconstruction.

    All was load into a C++ program (build with openFrameworks) that geo-locate the cameras and geometries using OpenStreetMap data.

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Creative Technology

Pablo Marques

Aggregating content that showcases the creative use of technology.

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Shout Box


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