Realtime animation made of fractals.
This is quite a personal production and probably not everybody's cup of tea.
We have been struggling with it for almost a year, when Pixtur started to experiment with
Mandelbox formula used in Mad's 4kb intro "Hochenergiephysic". The idea, back then,
was basically to make a distance field function fractal-demo without the 4k size restrictions.
Basically focusing on the design and parameters and to see what comes out of this.
We almost dropped the idea because the performance was just not good enough. Luckily we
later discovered Boxplorer by Rrrola and got some additional support from Seven. Eventually
Pixtur fell in love with Wright & Bastard's tribute to Richie Spice, and the work on this
started again. We missed Breakpoint and Evoke and finally released it at a small fine Party
So yes: Besides the background-sphere, there are no polygons in this demo. And yes, the
shaders would have easily fit in to 64kb. But who cares? Been there done that.
For more information, sketches and screenshots visit: pixtur.org/project/show/82
Machine Drum (Riveurs Enjienrd By Brothomstates)
visuals raymarched in vvvv (non-realtime render)
making of: i.imgur.com/mQI20.png :)
iPhone OpenGL ES 2.0 realtime contribution to Wild/Console competition at Breakpoint'10