© 2010 Kenneth Onulak
This is my Junior Degree Project that I worked over the Spring semester at RISD. I got the original concept of creating a cutout animation for art made with a single sheet of paper and the stratastencil technique.
I wanted the animation to have a dream like quality exploring the reality and space in which the dream exists and felt that the cutout technique fit this idea. Color was another consideration that I built into the design of the animation to help enhance the dreamlike qualities of the film. From here the idea grew and as I did studies involving birds, umbrellas, water, trees, and other things I was able to refine my idea and break it down to find the core essentials of the film.
Once I had my subject matter down and I was able to start animating. Most of the animation is hand drawn (the tree was drawn by hand then animated in Adobe After Effects). Once I had the animation drawn, I filled it all in with black marker, shot it, and brought it into Adobe After Effects and ran an auto trace on it to create that cutout effect.
To create the final look of the film, I started with a basic mockup frame that I used to make rough style frames and an animatic with. Later applying the animation over the animatic to create a fine cut, while using it to do render tests and get a feel of how the workflow was going to work out. From there I made the final frame and created 7 colored backings for it, which I swapped out while hanging the frame in different places on the wall. I lit the frame to give it the shadows in the image and used these pictures later, compositing them together so that they were all hanging on the wall at the same time.
After that it was matter of compositing in all the animation, adding a drop shadow to the paper to make it flow better with the look and feel of the frame, and lots of rendering.
For the sound I partnered with a student from the Berklee School of Music in Boston named John Nolan. I explained to him what I was looking for and through different sound tests and experiments he was able to narrow down specific instruments to use. With every edit to the sound I would provide some notes, feedback and things I thought would help add to the sound as well as strengthen the animation. John took those ideas and applied them with other elements to create a really beautiful final soundtrack.
All of this came together over a 12 week period to create this final film. Feel free to comment and enjoy!
bitMAPS was initiated through a client’s interest in a sketch prototype, and developed as an inexpensive patterned wall system. It integrates a custom design through a repeatable mold and integrates multiple functions of the room. The project is intended to create a clean but complex texture that is engaging to sight and touch, encouraged through embedded switches, custom storage compartments and openings for light and air ventilation.
The prototype was developed using sheets of intentionally pierced bubble wrap as a vacuum form mold for plastic panels. The process was further refined with a repeatable High Density Polyethylene (HDPE) mold. The dimpled panels are created by vacuum forming .06” white polystyrene over the mold. Edge conditions were particularly important to address, each panel had to interlock perfectly to generate the appropriate tiled effect using a hexagonal “bubble wrap” pattern. Positive, negative and flat plugs were milled and inserted into the mold based on printed templates. Oriented strand board was milled for each panel to accommodate for the negatives of the corresponding polystyrene tile, acting as spacer and providing the system with rigidity.
The patterning of the panels originated from a bitmap image. Each pixel was carefully choreographed to communicate a pattern at multiple scales. This tuning was achieved using a specifically designed grasshopper definition; slide bars allowed for variable proportioning of positives negatives and flat pixels, as well as variations in distortion and noise.
For this specific residential application, bitMAPS was applied on two walls and the ceiling of the client’s bathroom. Fluorescent cove lighting was integrated, washing the adjacent painted walls with light. Many features of the space which would normally be separate components were integrated into the paneling system, resulting in an unbroken pattern. The light and vent switch are completely hidden, integrated behind the panel system using capacitance sensing. Simply moving your hand in front of the specific dimples engages either the lights or fan. The “console” houses the majority of the bathroom’s accessories. Custom panels extrude and recess from the rest of the system, hiding the magazine rack, toilet paper dispenser, and iPhone holder within a series of polycarbonate shelves. Other considerations such as the fan vent and skylight feature perforated panels allowing the passage of light and air.
The balance between analog and digital techniques was critical to this project. Because the vacuuming forming process reveals every imperfection in the mold, it was necessary that the base mold and plugs be precisely machined. The timing of the vacuum process required similar precision in order to maintain consistency throughout the project. In order to remove the excess material after forming, a stationary armature was attached to the bed of the 3 axis router, locating the part for cutting by a saw bit.
This project has provided an opportunity to develop an idea into a feasible product, which incorporates building systems and various functional elements while serving to define space. The integration of a unique, client-driven, pattern into this system adds another layer of meaning into the finished piece that addresses a client’s specific needs. Hopefully, this process will lead to future clients and further development of the system.
The city district Amsterdam Osdorp merged with Slotervaart and Geuzenveld-Slotermeer and was given the name Amsterdam Nieuw-West. This change meant the end of 20 years of restructuring urbanized areas.
A book was published, which provides an overview of the architectural highlights. We were asked to create a film featuring the buildings we find most characteristic. We chose to put emphasis on the architects of the buildings and especially its inhabitants and surroundings. We decided to combine live-action video with 2D and 3D animation. This allowed us to complement reality with our interpretation of the most important factors of restructuring urbanized areas.
Designed, directed and produced by PlusOne.
Client: Amsterdam Osdorp
Direction: Martijn Hogenkamp
Production: Marcel Vrieswijk
D.O.P.: Bob Joosten (indoor), Martijn Hogenkamp (outdoor)
Actors: Latifa, Ger & Hennie, Ibrahim
3D-Modeling/Animation/Tracking: Tim van der Wiel, Elias Widerdal
Rotoscoping: Marcel Vrieswijk, Elias Widerdal
Compositing/Editing/Grading: Martijn Hogenkamp
Music: Bas "Inf" te Braak
Sound Design: Matthias Kiewiet
Client: Doreen van ‘t Spijker, Jose van der Loos, Ruud Huiberts
Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly to your conscience and helps you manage your time through unobtrusive ambient feedback.
By observing a user working from home we found that it is hard to manage your time and not spend it on procrastination like Facebook, YouTube or shopping on Ebay. Another common problem was overworking and not being able to let go of the work and take time off. We used these insights as a starting point for our concept.
We spent a lot of time experimenting with different materials and kinds of feedback. We wanted to work towards a well-crafted object combined with electronic behaviour and feedback. In the end we went for a very clean and simple version of our concept, with the base as the only object containing electronics.
Daily Stack consists of a base device and a collection of wooden bricks in different shapes and colours. The bricks represent different kinds of tasks and time-intervals. By adding a brick to the base you commit yourself to the task and time span that the selected brick represents. Daily Stack communicates with an desktop widget on your computer that enables you to keep track of your time and tasks in progress. It also enables you to browse through your past and and compare your days in a colourful informative pattern.
Daily Stack was made by Sebastian Rønde Thielke ( redboatopera.com ) and Anders Højmose ( everyoneelse.net ) during a three week Tangible User Interface exploration at the Interaction Design Programme at Copenhagen Institute of Interaction Design ( ciid.dk ).
Sous ce nom se cache l’expérience immersive offerte par ALCATEL-LUCENT à ses clients lors du Mobile World Congress à Barcelone en 2010. Une expérience à base de vidéo mapping conçue par l’agence SUPERBIEN. Le public était invité à entrer dans un cube et à découvrir une vision artistique de la tagline de l’événement: Transforming the mobile experience.
Hiding behind this name was the immersive experience ALCATEL-LUCENT offered to its customers at the Mobile World Congress in Barcelona in 2010. A video-mapping experience designed by the SUPERBIEN agency, the public was invited into a cube to discover the artistic vision of the event’s tagline: Transforming the mobile experience.
Client : Alcatel Lucent
Agence : Auditoire
Direction Artistique & Réalisation : Superbien
Technique vidéoprojection : ETC Audiovisuel
Musique : db Clifford
Daily dose of inspiration - fubiz.net