1. AMD Changing the Game, an initiative of the AMD Foundation, is AMD’s global signature education program designed to take gaming beyond entertainment, and inspire youth to learn. The program teaches kids how to create their own video games on subjects such as energy and the environment and other important social issues. By creating games, students learn science, technology, engineering and math (STEM) skills as well as problem solving, critical thinking, language skills and teamwork. They are so engaged in the process they don’t realize how much they are learning.

    For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
    gamesforchange.org

    # vimeo.com/26577855 Uploaded 73 Plays / / 0 Comments Watch in Couch Mode
  2. What is the pedagogy behind the use of game design for youth? One of the biggest challenges for educators new to this space is considering how to incorporate game design into the school curriculum and after-school programs. What are these approaches, what are the potential expected outcomes, what level of skill or commitment is required on the part of the individual educator or school to consider their adoption? Speakers will outline a comprehensive overview of all platforms and methodologies and then provide a brief analysis of their experiences with specific tools and methodologies. Among the game-making tools discussed in the overview will be: Alice, Flash, Game Maker, The Games Factory 2, GameSalad, Gamestar Mechanic, GLOBALORIA, Kodu, Little Big Planet, Multimedia Fusion 2 and Scratch.

    Panelists:
    Michael Agustin, Co-Founder and Chief Product Officer, GameSalad
    Idit Harel Caperton, Founder and President, World Wide Workshop (Globaloria / Flash)
    Alan Gershenfeld, Founder and President, E-Line Media (Gamestar Mechanic)
    Colleen Macklin, Associate Professor, Design and Technology, Parsons the New School for Design (Activate! / Game Maker)

    For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
    gamesforchange.org

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  3. Bringing innovation into the classroom requires a commitment that includes the superintendent, principal, teachers, students and parents. This case study looks at how 3 school systems in TX, NY, and WV deployed Globaloria system wide. The Globaloria Learning Network is designed for deep integration into school systems. It teaches students in a year-long structured curriculum, how to make educational webgames. The panelists represent perspectives of educators, students, and principals about how they have successfully integrated game design into their middle schools and high schools for learning science, mathematics, social studies, civics and news literacy.

    Panelists:
    Shannon Sullivan,World Wide Workshop
    Otis Robinson, Southwest Key Programs
    Denise Stalnaker, World Wide Workshop
    Teresa Valdez, Southwest Key Programs
    Nyssa Arcos Evans, Southwest Key Programs

    For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
    gamesforchange.org

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  4. In 2010, the Alliance for Young Artists & Writers introduced game design as one of the artistic disciplines of the Scholastic Art & Writing Awards. A curated selection of games designed by youth of various ages and working on a variety of platforms will be presented. These projects demonstrate game play and levels within each of the games.

    For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
    gamesforchange.org

    # vimeo.com/26677349 Uploaded 27 Plays / / 0 Comments Watch in Couch Mode
  5. Part One of Two

    Alan Gershenfeld, Founder and President, E-Line Media, leads a hands-on workshop for educators to assist in their understanding of the skills necessary to use a variety of game-making tools.

    For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
    gamesforchange.org

    # vimeo.com/26681706 Uploaded 78 Plays / / 0 Comments Watch in Couch Mode

2011 Inspiring Digital Kids With Game Design (AMD Workshop)

Games for Change

This day-long program is for educators and organizations working in the classroom or informal settings with youth aged 10 – 18. Panels and hands-on activities will show attendees how to engage students in designing digital games.

For more on Games


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This day-long program is for educators and organizations working in the classroom or informal settings with youth aged 10 – 18. Panels and hands-on activities will show attendees how to engage students in designing digital games.

For more on Games for Change, the leading global advocate for supporting and making games for social impact, visit our website:
gamesforchange.org

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