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After trying a couple more paper prototypes, I ditch paper and go full digital. Some of the pros and cons of both, a quick discussion of touch interfaces, plus a screencast of Moldcraft's digital prototype -- dubbed Creepcraft.
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My first in a bi-weekly video podcast where I share my struggles and successes with game design. If you're interested in sharing some of your own work, send it my way and I'll include it in the next podcast. http://hungrygamer.net/contact
Game Designer in Progress
A video podcast that covers a two week sprint of game design, what worked, what didn't, and how it might apply to your own projects.
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