With the help of this Interactive Mirror, the consequences of the excessive consumption of semi-luxury foodstuffs are illustrated. As a person steps in front of the mirror and takes one of the objects, the graphic representation starts to react. The three objects lying on the pillar represent an excessive consumption of alcohol, fast-food or cigarettes.
The special feature of the installation is its ability to show the graphics in a correct spatial relation to the mirror image. Thereby a whole new form of interaction is created.
For more infos, please refer to my portfolio.
Console - My Dog Eats Beats
Projects involving interaction
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Check out CyFi LAB: A series of 'cymatic' experiments by Sonos and WeAreMatik exploring how nature designs dynamic patterns in response to sound and vibration without direct human influence.
Interactive audiovisual installation made with Kinect, TouchDesigner and OP-1
"Subway Stories" - Interactive storytelling installation