1. 'Not all those who wander are lost' - JRR Tolkien

    Inspired by the writings of John Bunyan. 'Pater Noster' is latin for 'Our Father' - it is the abstract exploration of a couple navigating their relationship, thru the storms of the life journey.

    Cast: Emile Freeman, Lesley Ligthelm
    VO: Tom O'Bedlam (youtube.com/spokenverse)
    ---

    Who would true valour see,
    Let him come hither;
    One here will constant be,
    Come wind, come weather
    There’s no discouragement
    Shall make him once relent
    His first avowed intent
    To be a pilgrim.

    Whoso beset him round
    With dismal stories
    Do but themselves confound;
    His strength the more is.
    No lion can him fright,
    He’ll with a giant fight,
    He will have a right
    To be a pilgrim.

    Hobgoblin nor foul fiend
    Can daunt his spirit,
    He knows he at the end
    Shall life inherit.
    Then fancies fly away,
    He’ll fear not what men say,
    He’ll labor night and day
    To be a pilgrim.

    # vimeo.com/65384446 Uploaded 141K Plays / / 221 Comments Watch in Couch Mode
  2. Watch more at knifefilm.com

    Watch the breakdown here
    vimeo.com/64260821
    Tutorial out now!
    vimeo.com/67849645

    # vimeo.com/61136157 Uploaded 78K Plays / / 65 Comments Watch in Couch Mode
  3. The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.

    A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX

    GFX METHODOLOGY

    The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...

    OBLIVION LIGHT TABLE UI

    One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...

    OBLIVION BUBBLESHIP UI

    Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...

    OBLIVION HUD GFX

    The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...

    OBLVN Light Table UI Credit list

    Production Facility: Crater Lake Productions
    Oblivion Director: Joseph Kosinski
    Oblivion Producer: Steve Gaubs
    Oblivion Assistant Producer: David Feinblserbr

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
    Graphic Designers: Joseph Chanimal, Alexander Perry
    Lead Graphics Animators: David Lewandowski, Joseph Chanimal
    Graphics Animator: Alexander Perry

    OBLVN Bubbleship UI Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
    Lead Graphics Animator: Navarro Parker
    Graphics Animator: Joseph Chanimal

    OBLVN HUD GFX Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
    Graphic Designer: Alexander Perry
    Lead Graphics Animators: Navarro Parker, Alexander Perry
    Graphics Animator: Joseph Chanimal

    OBLVN Process Montage Credit list

    Production Facility: Autofuss
    Design Director: Bradley G Munkowitz
    Lead Editor: Ian Colon
    Director of Photography: Ian Colon

    # vimeo.com/64377100 Uploaded 239K Plays / / 121 Comments Watch in Couch Mode
  4. "A Campus, A Heart, A Star" by THE SATELLITE YEAR
    A one person VFX music video done by Thorsten Hary (Director/ DP/ Edit / VFX / Color)

    Shot on the 5D Mark II, compositing in AfterFX. CG all done in Element 3D.
    Edited in Premiere Pro.

    See the Making-Of Video here:
    vimeo.com/62548321

    Huge props to the guys at VIDEO COPILOT & FXPHD!
    BTW: There´s also a nice trailer for this video as well: vimeo.com/59039085

    Buy the album "Mission Polarllights" on iTunes (it is awesome!):
    itunes.apple.com/de/album/mission-polarlights/id423313465

    # vimeo.com/62037746 Uploaded 109K Plays / / 76 Comments Watch in Couch Mode
  5. Some more experiments, learning a bit about fractal fields.
    Music: The Flood by Bad Company off the album Inside The Machine: beatport.com/track/the-flood-original-mix/42757

    # vimeo.com/41190980 Uploaded 3,172 Plays / / 10 Comments Watch in Couch Mode

Interactive Inspiration

Scott Lesser

I want to have a channel of inspirational videos playing on my second screen. Send me videos you think I might like.

Browse This Channel

Shout Box

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels. Channels