After months of testing, a 4 day Phantom shoot was the starting point. Next was our part: post-production. This involved combining the different layers of (live) fluids, with additional (3D) particles and (3D) glass. Tools at hand: 3ds Max and Fusion.
. client - Duvel
. agency - Saatchi&Saatchi
. director - Stef Viaene
. dop - Jean Poisson
. production - Latcho Drom
. art direction, animation, post-production - Komkom Doorn
. 3d animation & post-production - Ghouse, Pieter Swusten
. sound - Nicolas Vandooren
Some recent projects, some older highlights, some experiments (soon) and some nostalgia. Moving bits and pieces, passing through our hands or being finalized here; at Komkom Doorn.