This video demonstrates the process of creating and animating a procedural deep sea like creature. Starting as a research and development project on wrinkles, my main focus got attracted by the possibility to create a procedural creature almost completely with ICE. As there never was a real goal, the end product emerged from total artistic freedom and the vast possibilities within the system. The main areas of development included: - Custom forces which drive the procedural motion, creating the soft and skin like appearance of the body. - Tools for the definition of different behaviors contained in the same system of simulation. - Tools for abstraction and interpolation of different geometric contexts for optimized performance and artistic workflow. - Mechanisms for the transport of arbitrary attributes throughout the architecture for later use as reference systems or information for the rendering. - A system for animated procedural texture synthesis decoupled from

# vimeo.com/42070208 Uploaded 4,185 Plays / / 13 Comments Watch in Couch Mode

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Lagoa Multiphysics - User Videos

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