Electronic Arts and Performance

  1. _
    frequencies (a) is a sound performance combining the sound of mechanically triggered tuning forks with pure digital soundwaves. The performer is triggering sequences from the computer, activating solenoids that hits the tuning forks with high precision. Streams of light burst in synchronicity with the forks, creating a not-quite-minimal sound and light composition.

    _
    ON TOUR
    AUTUMN 2013: TBA
    ELEKTRA (CA) - May 2-4, 2013
    ELECTRIC SPRING (UK)

    _
    frequencies (a) is a sound performance combining the sound of mechanically triggered tuning forks with pure digital soundwaves. The performer is triggering sequences from the computer, activating solenoids that hits the tuning forks with high precision. Streams of light burst in synchronicity with the forks, creating a not-quite-minimal sound and light composition.

    _
    ON TOUR
    AUTUMN 2013: TBA
    ELEKTRA (CA) - May 2-4, 2013
    ELECTRIC SPRING (UK) - Febuary 13, 2013
    LAB30 (DE) - October 25-26, 2012
    ODDSTREAM (NL) - October 27, 2012
    ELECTRIC FIELDS (CA) - October 10, 2012

    _
    CREDITS
    • nicolas bernier: audiovisual composition, concept, performance, programmation, technical design and some electronics
    • olivier lefebvre: techical design
    • laurent loison: fabrication

    _
    nicolasbernier.com

    # vimeo.com/48493242 Uploaded 9,689 Plays / / 12 Comments Watch in Couch Mode

  2. Mendy

    from lucas buschfeld

    00:00
    350

    Mendy, reactive installation, Lucas Buschfeld, 2012

    Mendy, reactive installation, Lucas Buschfeld, 2012

    # vimeo.com/46159873 Uploaded 402 Plays / / 0 Comments Watch in Couch Mode

  3. Measuring Angst

    from Jonathan Schipper

    00:00
    102

    # vimeo.com/35291785 Uploaded 3,945 Plays / / 2 Comments Watch in Couch Mode

  4. "Irrational Computing" is an artistic test of material, esthetics and potentials of the digital. The installation is based on semiconductor crystals – the basic commodity of information technology. It consists of five interlinked modules that use the varied electrical and mechanical particularities and characteristics of crystals and minerals and, through their networking, form a kind of raw and primitive macroscopic signal processor.

    "Irrational Computing" is an artistic test of material, esthetics and potentials of the digital. The installation is based on semiconductor crystals – the basic commodity of information technology. It consists of five interlinked modules that use the varied electrical and mechanical particularities and characteristics of crystals and minerals and, through their networking, form a kind of raw and primitive macroscopic signal processor.

    2011

    rlfbckr.org/irrational_computing

    # vimeo.com/37443273 Uploaded 2,205 Plays / / 1 Comment Watch in Couch Mode

  5. This new 2013 transcode of Phil Morton's masterful 1976 project General Motors is released in 2 parts to maintain the best quality possible. This transcode was made made by Peter Kusek for the Phil Morton Memorial Research Archive, an open project founded by jonCates in 2007.

    Phil Morton's 1976 project General Motors is understood to be a seminal work of Video Art, being included in the Video Data Bank's classic collection of historic

    This new 2013 transcode of Phil Morton's masterful 1976 project General Motors is released in 2 parts to maintain the best quality possible. This transcode was made made by Peter Kusek for the Phil Morton Memorial Research Archive, an open project founded by jonCates in 2007.

    Phil Morton's 1976 project General Motors is understood to be a seminal work of Video Art, being included in the Video Data Bank's classic collection of historic Video Art, Surveying the First Decade. An excerpt of General Motors appears in the section Performance of Video-Imaging Tools of the Surveying the First Decade collection: vdb.org/titles/surveying-first-decade-volume-2

    General Motors is one of the best known artworks by Phil Morton, having screened internationally in various Media Art festivals and exhibitions. Phil Morton processes video footage throughout General Motors using the Sandin Analogue Image Processor, an open-sourced modular patch-programable system for computing audio/video that Morton and Sandin worked together on to document and distribute the plans to build copies of. Sandin himself refers to Morton as a virtuoso of the Image Processor. jonCates, founder of the Phil Morton Memorial Research Archive (an archive of over 500 videotapes from Phil Morton's "personal data bank"), calls General Motors a "a cyberpsychedelic remixological roadtrip across the American imagination".

    vdb.org/artists/phil-morton
    en.wikipedia.org/wiki/Phil_Morton
    copyitright.org

    # vimeo.com/59089360 Uploaded 328 Plays / / 0 Comments Watch in Couch Mode

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Electronic Arts and Performance

LEAP

LEAP's Channel
(Lab for Electronic Arts and Performance)

x Electronic Art
x Kinetic Art
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x Video Art
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x Performance
x Contemporary Music
x Sound Art

Lab for Electronic Arts and Performance (LEAP) is a non-profit interdisciplinary project for electronic, digital media arts and performance that aims to initiate the dialogue between art,


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LEAP's Channel
(Lab for Electronic Arts and Performance)

x Electronic Art
x Kinetic Art
x Generative Art
x Bio Art
x Video Art
x Installation
x Performance
x Contemporary Music
x Sound Art

Lab for Electronic Arts and Performance (LEAP) is a non-profit interdisciplinary project for electronic, digital media arts and performance that aims to initiate the dialogue between art, science and technology. LEAP’s central concept is based on experimental research in digital technologies and media, which shape and change our present and future society and stimulate new discourses, discussions and questions.

The human being (or body) is thus in performative interaction with these technologies and their impact on society and culture. He stands in a transformative process with its environment and thus prompts to challenge the limits of its exterior and interior.
The conceptual and substantive program of LEAP deals with the discussion of new discourses, critical issues and provides a bridge between theory and practice. With its exhibitions and projects, LEAP is interested in this direct involvement of the urban environment outside the gallery, incorporating this relationship into its experimental context and in exploring the progressive fusion of real and virtual space.

leapknecht.de

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LEAP
Lab for Electronic Arts and Performance
(Berlin Carré, 1st floor)
Karl-Liebknecht-Str. 13
10178 Berlin

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