Landscape Visualization

  1. "BIOMETHANE" for GrDF 2011.

    Full CG project, 3 months alone.
    What I did ? => quite everything, except vehicle/character modeling and some renders.
    Software used :
    Maya, V-Ray, ZBrush, Nuke, CityEngine, Vue

    Director : Benoit Millot lepotagerdesign.com/
    Agence : CARE agencecare.com/
    VFX : MicrobeStudio microbestudio.com/

    # vimeo.com/34472911 Uploaded 769 Plays / / 4 Comments Watch in Couch Mode

  2. For more information visit our website at graphics.uni-konstanz.de/publikationen/2012/plastic_trees/website/

    # vimeo.com/39278122 Uploaded 2,558 Plays / / 1 Comment Watch in Couch Mode

  3. A quick movie to update a post on making a zoom movie with Google Earth. Nowadays is a simply right click and drag process.

    # vimeo.com/9229577 Uploaded 13.8K Plays / / 0 Comments Watch in Couch Mode

  4. ------------- Info -------------
    cityfireflies.com/index_en.html
    uncoded.es

    ------------- Description -------------
    This is a more refined version of City Fireflies. A Media Lab Prado Media facade game.

    Sergio Galan and I, we created this game in order to focus more in the user experience for digital urban games. People who walk around the area next to the Media Lab Prado can be engaged to play without almost no instructions and in the 15×10 meters Media facade.

    We discarded using active devices that sends information to the screen. Tracking the user with cameras tends to be complicated when lots of users are playing in a reduced space and light condition varies. For these reasons we came out with the idea of using light sources as a controller, so turning on the phone screen works perfectly even with a huge number of players!

    # vimeo.com/25071870 Uploaded 9,042 Plays / / 1 Comment Watch in Couch Mode

  5. touch table device to make software accessible and usable by policy and decision makers

    # vimeo.com/27747997 Uploaded 89 Plays / / 0 Comments Watch in Couch Mode

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Landscape Visualization

Olaf

This channel is supposed to show current examples of computer-generated 3D landscapes and landscape architecture. In contrast to other 3D visualizations, the focus of this channel is on
a) the representation of vegetation,
b) the use of geodata and vegetation data as an input,
c) the landscape scale.

Landscape is not confirmed to "nature" only - urban landscapes are more than welcome!

Movies from GoogleEarth and other


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This channel is supposed to show current examples of computer-generated 3D landscapes and landscape architecture. In contrast to other 3D visualizations, the focus of this channel is on
a) the representation of vegetation,
b) the use of geodata and vegetation data as an input,
c) the landscape scale.

Landscape is not confirmed to "nature" only - urban landscapes are more than welcome!

Movies from GoogleEarth and other virtual globes might be part of this channel, too, as they might show the landscape scale.

For more information on landscape visualization, please refer to lviz.org

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