Tri is a kinetic installation composed of triangular mirrors that move vertically and rotate around two axes in a complex choreography of flowing three-dimensional structures. Their physical movement is enhanced with ceiling lighting and an interplay between the reflective triangles and the dark, overlapping shadows they cast on the floor. Tri was produced as prototype for one of the anamorphic logo installations at the BrandSpace of Deutsche Bank, Frankfurt.
In 2013 Tri was exhibited at MADE, Berlin.
Music: Ólafur Arnalds
Toronto’s Egyptrixx (David Psutka) returns to Night Slugs with his immersive second album “A/B til Infinity” Since his 2011 debut LP “Bible Eyes”, Psutka has been busy with various studio production projects as well as recording and touring with his side-project Hiawatha. His return as Egyptrixx takes the form of a multi-media collaboration with Berlin-based
visual artist A N F - Andreas Nicolas Fischer.
The project consists of the album, the video for Ax//s and an Audio/Visual live set for the Egyptrixx world tour 2014.
This video documentation was shot with Michaela Lakova. The song of the video is Photonic Belt by Lenticular Clouds lenticularclouds.net
Puzzle Facade brings the experience of solving a Rubik’s cube to the urban space. It transforms the Ars Electronica’s media facade, into a giant Rubik’s cube, inviting passers-by to engage with an interactive experience that takes place in the city of Linz (Austria).
In Puzzle Facade the player interacts with the specially designed interface-cube. The interface-cube holds electronic components to keep track of rotation and orientation.
This data is sent via Bluetooth to a computer that runs the Puzzle Facade designed software. This software changes the lights and color of the large-scale Ars Electronica’s media facade in correlation to the handheld interface-cube.
Due to the nature of this building and its surroundings, the player is only able to see two sides at the same time. This factor increases the difficulty of solving the puzzle, but as the player is able to rotate and flip the interface-cube, it is not a blocking factor.
Puzzle Facade was part of my thesis of the Interface Culture master program at the Universität für Künstlerische und Industrielle Gestaltung Linz, Austria. I would like to thank all my thesis’ supervisors for their advice and support (specially Laurent Mignonneau, Christa Sommerer and Martin Kaltenbrunner).
I worked on all the aspects of the project, from the concept, to the electronics, programming and design of the interface-cube. But I would not have been able to solve all the problems I faced without the advice, support and help from many people. I would like to say thanks to them, starting with my parents Bernardo Lloret and Jocelyne Pardo, and continuing with: Cees Baarda, Mario Berenguer, Peter Calicher, Nerea García, Vicente Heras, Travis Kirton, Tijn Kooijmans, Rosa May Hewitt, Dolo Piqueras, Thomas Scharl, Jiskar Schmitz, Mr. Stock, Eric Toering, Jasper van Loenen, Dave Young.
Special thanks to the talented Gregor van Egdom for his help and guidance on the last steps of the design and production of the interface-cube: krekr.nl
Thanks also to Ars Electronica Futurelab for allowing me to test the project for this video documentation, specially to Andreas Pramboeck, Peter Holzkorn & Wolfgang: aec.at/futurelab/en/
Descripción en Español:
Puzzle Facade traslada la experiencia de solucionar el cubo de Rubik a gran escala. Transformando la fachada digital de Ars Electronica en un cubo de Rubik gigante en el centro de la ciudad de Linz (Austria).
En Puzzle Facade el jugador interactúa con el "interface-cube". Este cubo ha sido especialmente diseñado e imprimido con una impresora 3D para el proyecto. El cubo contiene en su interior un microcontrolador Arduino y diversos componentes electrónicos y sensores que permiten obtener la orientación exacta del cubo y las rotaciones de sus lados. Esta información es enviada por Bluetooth a un software especialmente diseñado para el proyecto.
Este software recibe la información de los sensores y visualiza el cubo de Rubik a gran escala en la fachada digital de Ars Electronica.
Al contrario que con un cubo de Rubik convencional, en Puzzle Facade el jugador sólo puede ver dos lados del cubo a la vez en lugar de tres, lo que eleva la dificultad del puzzle.
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"M&S / Title Sequence"
Motion Graphics + Sound Design
Cinema 4D + After Effects
"A short video with interesting facts about skateboarding. The video is kept in the silent and minimalist style . I have worked the first time with the depth of field and Sony Vegas Pro 12."
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