This installment of the IndieGames Podcast takes place at the Moscone Center in San Francisco during the 2012 Game Developers Conference.
We hear from an Independent Games Showcase presenter, two recipients of Independent Games Festival awards and a jury member for the IGF's excellence in audio category.
Matthew Burns relates his intentions in founding indie studio Shadegrown Games and running a monthly column for Game Developer Magazine, both of which have informed his contributions as a judge for the 2012 IGF awards' excellence in audio category.
Music for this program is from Waking Mars, which can be heard in full on the Tigerstyle Bandcamp page.
In this video filmed during the 2011 Independent Games Festival, two finalists in the excellence in audio category relate their experiences attending the Game Developers Conference.
Danny Baranowsky was nominated for his music score for Super Meat Boy, and has since published the soundtrack to The Binding of Isaac. He will be joining a panel this year titled "The Indie Composer Speaks." Mattias Häggström Gerdt was selected as an IGF Awards finalist for the music of Cobalt, and has previously scored the Xbox Live Indie Game Kaleidoscope.
This year several indie summit talks on audio are scheduled to take place. They include The Dynamic Audio of Vessel" by Leonard J. Paul, "Build That Wall" by Darren Korb and "Music is Storytelling" by Austin Wintory. Further details can be found on the GDC schedule builder.
In this video interview, Final Fantasy series composer Nobuo Uematsu discusses the advantages of founding his own independent sound studio Dog Ear Records.
"Financially, we haven't had a big hit yet, or completely surpassed our monetary needs" he says of his studio. "On the other hand it's a very positive work environment."
Through Dog Ear Records, Uematsu focuses his attention on a mix of high profile projects like Piano Opera Final Fantasy IV/V/VI and his own more personally motivated albums, among them Octave Theory by Earthbound Papas.
The interview is filmed and edited by Jeriaska, with original music by Matheus Manente, and part of the DVD entitled Videogame Music in Context in Japan.
The final podcast installment of 2011 features interviews with music composers for independent game titles. We hear from Austin Wintory on his music for ThatGameCompany's flOw and Journey, as he joins Andy Schatz on development of Monaco.
NightSky composer Chris Schlarb joins us to discuss his collaboration with Nifflas, along with interactive music for Erik Loyer's iOS application Strange Rain. Finally, Shadi Muklashy and Ali Bavarian of Paper Sound, composers on mech combat simulator Hawken, share their love of old school game melodies.