James has been an indie Mac and iOS developer for more than 20 years, creating apps like PCalc and DragThing, as well as working for Apple on the Mac OS X Finder and Dock. He will talk about what has changed, and what has stayed the same, from the days of System 7 through to iOS 7.
Apple offers a lot to aspire to. It’s a big company that’s achieved amazing things, amazing successes, and amazing profits to go along with them. In this talk, Lex will offer up insights on how you can be like Apple in less obvious ways, even it doesn’t score you a $500 billion market cap
Machine learning algorithms can deliver apparently magical features in an app. Typically they require server-side processing, but that means both paying for compute time and moving potentially big or sensitive data over the internet. How do we make machine learning algorithms work within the CPU and RAM constraints of an iOS device?
Community is powerful. It creates ownership, advocacy and loyalty. Scotty looks at what it makes community work and how developers can get these forces to work for them by building community around their products.
In the world of software, product development is hard, and game development is even harder. The mobile software market is no longer a frontier. Large game publishers have joined the fray, bringing with them multi-million dollar budgets and dedicated advertising campaigns. As smaller game companies struggle to survive and larger ones consolidate in an effort to compete better, nobody in their right mind would get into game development now.
Or would they?
In this talk, Jeff will discuss MartianCraft’s decision to expand into the game market at what might seem like the worst possible moment, and detail lessons learned from developing two upcoming games.