OpenGL

  1. Animated sprite test runinng on Android and ArchLinux using my 2d multi-platform engine.

    Some of its current features are: geometric transformations tree, render commands queue sorting, font rendering, profiling statistics, custom data containers, compressed texture support, user input abstraction, frame animated sprites, multi-level logger, particle system.

    Note: Sorry for the unstable camera focus.

    # vimeo.com/34298753 Uploaded 109 Plays / / 0 Comments Watch in Couch Mode
  2. Particles test runinng on Android and ArchLinux using my 2d multi-platform engine.

    Some of its current features are: geometric transformations tree, render commands queue sorting, font rendering, profiling statistics, custom data containers, compressed texture support, user input abstraction, frame animated sprites, multi-level logger, particle system.

    Note: Sorry for the unstable camera focus.

    # vimeo.com/34298270 Uploaded 69 Plays / / 0 Comments Watch in Couch Mode
  3. While studying other techniques I put everything aside and start working on this demo full-time for some days.
    This is based on Riemer's XNA Water Technique
    (riemers.net/eng/Tutorials/XNA/Csharp/Series4/The _water_technique.php),
    it's not optimized in any way and very lazy in scene handling but it works. :-)

    encelo.netsons.org/programming/opengl

    # vimeo.com/7400766 Uploaded 63 Plays / / 0 Comments Watch in Couch Mode
  4. While studying other techniques I put everything aside and start working on this demo full-time for some days.
    This is based on Riemer's XNA Water Technique
    (riemers.net/eng/Tutorials/XNA/Csharp/Series4/The _water_technique.php),
    it's not optimized in any way and very lazy in scene handling but it works. :-)

    encelo.netsons.org/programming/opengl

    # vimeo.com/7401000 Uploaded 397 Plays / / 0 Comments Watch in Couch Mode
  5. his video is relative to my second HDR demo, the one based on the "High Dynamic Range Rendering in XNA" article published on Ziggyware (ziggyware.com/readarticle.php?article_id=226).

    The RGBE loading library is courtesy of Bruce Walter (graphics.cornell.edu/online/formats/rgbe/).
    The Radiance image is courtesy of the Paul Devebec's Light Probe Image Gallery (debevec.org/probes/).

    encelo.netsons.org/programming/opengl

    # vimeo.com/7067374 Uploaded 31 Plays / / 0 Comments Watch in Couch Mode

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OpenGL

Encelo

3D real-time demos written in OpenGL
encelo.netsons.org/programming/opengl

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