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This is my final year University project. It was a long time in the making, and it was a challenge throughout. The hard work paid off, and ultimately this is a piece of work I'm incredibly proud of. This is just a video demonstration of an interactive game world. The task was to create a 1930's Chicago street scene, presented in the Unreal Development Kit. Tools Used: 3D Studio Max 2010, Photoshop CS4, Z-Brush, CrazyBump, xNormal, Unreal Development…
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Soft cloth, speedtree, wind, and smoke effects
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No One Wants To Be A Geek is an anti piracy campaign, targeting games in particular. This video is a real-time, in-game capture from Unreal Editor 2007, and then edited together in Premier.
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Unreal engine test
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Philip Howlett
The purpose of this channel is to showcase all of my finalised work in one place!
Who is Philip Howlett?
Diligent environment artist, with a passion for creating immersive and compelling interactive environments. Acute attention to detail, advanced problem solving skills and enthusiasm for building exciting gaming experiences. Seeking junior first post.
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