Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University and the Editor of ETC Press.
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University and the Editor of ETC Press.
If you add interaction to your game just to keep your players from moving through your content too fast, then you’re missing one of your most important tools as a puppetmaster. Game designers have been experimenting with how player interaction can affect an experience for decades, and it’s time to bring what they’ve learned back into ARGs. Well designed gameplay can enhance storytelling in a way that players will find unforgettable. This is a crash course in the game design techniques most relevant to puppetmasters, so they can create the most meaningful and fun player experience possible.
John Maccabee is Founder and Chief Executive Officer of CityMystery LLC, a game design company, and a 2008 Webby Honoree for ghostsofachance.com, a transmedia game for the Smithsonian American Art Museum.
In this new segment from Remix Fiction Television Martin talks about indie filmmaker David Baker and his project "SCREEN".
Visit http://www.indiegogo.com/SCREEN-ORIGINAL-HORROR-MOVIE to back this project!
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.