In order to view this video in the best possible quality I've made the original 1080p .mov file available for download.
This video shows the work I have done during my graduation stage at the Game Architecture and Design course at the NHTV in Breda, Netherlands. The bones were created during the specialisation stage, Andrew Paquette and Nick Peters helped me creating the bones.
The graduation project had build upon the specialisation stage, to me it was a great challenge to explore the human anatomy even more. It was obvious from the beginning there was no way I would be able to finish the entire human body in only 20 weeks. Therefore I decided to focus on the head and neck area which I found most interesting.
During this project I had the change to improve my 3D modeling, sculpting, texturing, shader writing, lighting and render setup skills.
Andrew Paquette - Digitizing of the skull + the creation of the normal maps for all the bones.
Nick Peters - 3D scan of the vertebrae, scapula and clavicle.
Ludovico Einaudi - Una Mattina
Portfolio - Robert Joosten
3D-Artist, experienced in mechanical, organic and environmental modelling and texturing. Like rigging as it involves exercising my high degree of problem solving abilities. Excellent eye for detail. Highly capable of working individually and also in a team environment. Highly motivated and dedicated. Pride is taken in meeting deadlines, time management and working under pressure. Adapt quickly to new environments.