We are a small team of biologists, animators and programmers based at Harvard Medical School seeking to change the way biologists create and visualize molecular models. We are working to create a comprehensive, free and open-source molecular animation software toolkit that has been specifically designed with the needs of biology researchers in mind. This video serves as a short introduction to why we think this type of software is important, and what we've been up to.
Please download the source movie for much better quality.
The title says it pretty much.
This is created entirely in Terragen 2.
The stones are made of a procedural displacement shader.
Further texturing and detailing was done with additional layers of procedural noise.
The water is a plane object with a procedural water shader applied to it.
Courtesy of Paramount Pictures. © 2012 Paramount Pictures. All Rights Reserved.
Won, Satellite Award - Best Visual Effects (2012)
Nominated, VES Award - Outstanding Supporting Visual Effects in a Feature Motion Picture (2012)
Since we began production on the Golem, Rabbi Dr. Jana De Benedetti has consulted us to ensure the best interpretation of the Golem's story that we can tell. While our version of the Golem's story pulls in various elements from other stories, we wanted to be respectful of the Golem's role in Jewish culture. She's been an invaluable resource to us.
Back us on Kickstarter: golem.moonbotstudios.com
A few short clips from my upcoming timelapse film titled Horizons. The online short will feature an original score by Bear McCreary. bearmccreary.com
There will also be an extended cut available for download at dakotalapse.com
Music is "Nebula Drift" by Simon Wilkinson thebluemask.com
technology + arts & sciences
topics oriented towards the arts & sciences, as well as innovation--and often includes tech issues, whether geeky & digital, analog or anything else,, from DIY projects to simple technology or machines to advanced paradigms//philosophy--or related subjects found along the way. enjoy.