For many years, Fantasy user interfaces (FUI) in film and television have drawn both acclaim and ridicule in equal measure. Credited with pushing boundaries about what is possible and dumbing down and misrepresenting a complex field of work and setting false expectations in the eyes of users. What is the truth?
In this presentation, Mark Coleran will examine why FUI looks the way it does, how it has evolved and the unique challenges and requirements that shape this unusual area of UI work.
For many years, Fantasy user interfaces (FUI) in film and television have drawn both acclaim and ridicule in equal measure. Credited with pushing boundaries about what is possible and dumbing down and misrepresenting a complex field of work and setting false expectations in the eyes of users. What is the truth?
In this presentation, Mark Coleran will examine why FUI looks the way it does, how it has evolved and the unique challenges and requirements that shape this unusual area of UI work.
Since 2006, time spent on the Internet has outstripped time spent watching TV. According to a Harris Interactive poll conducted in late 2009 people spend an average of 13 hours per week online–excluding email. With the increasing penetration of Internet-enabled phones, many people spend substantially more time than that.
Social scientists, designers, user experience professionals, technologists and business entrepreneurs are all intrigued by the changing landscape of media consumption and communication. As a result, many methods and models have been developed to get an understanding of what people are doing, when, how and why. However, analysis methods are often myopic, addressing either on a single applications ("Is it usable?"), what an single person does ("What is the user up to?"), creating aggregated results from many people, or describing what people-as-nodes are doing in a network. In this talk, Elizabeth will talk about a number of projects where she has mixed different design and…
In The Godfather, during Michael Corleone’s nephew’s baptism, shots of the sacrament of baptism performed by the priest are mixed with shots of killings ordered by Michael taking place elsewhere. These murders are thus experienced by the audience as Michael’s “baptism” into a life of crime. This collision of shots is an example of Eisenstein’s theory of montage and provides an analogous model for exploring the relationship of service touchpoints to the space between those touchpoints, and how users experience them both.
Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.
The world we experience every day bombards us with requests for connectivity from many angles, requests that it seems we feel pressured to respond to. And some of us have no doubt had some responsibility for designing it that way. But is the inability to switch off and disconnect losing us anything valuable as humans?
Ben will talk through a couple of stories from both history and the present day that suggest that considering what happens when the button is in the off position might be just as important for us.
UX Week is the premier user experience conference. Here you can view main stage talks from some of the incredible speakers featured at UX Week. For more info about UX Week please visit uxweek.com.
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