Behance Project: http://www.behance.net/gallery/Reel-2012/3372733
Toolkit:
Autodesk 3Ds Max
Autodesk Maya
Autodesk Mudbox
Adobe After Effects
Particle Flow
PF Track
Pixologic Zbrush
Rayfire Tools
Real Flow
Sitni Sati Fume FX / Afterburn
The Foundry Nuke
Music: Justice - On 'n' On
Behance Project: http://www.behance.net/gallery/Reel-2012/3372733
Toolkit:
Autodesk 3Ds Max
Autodesk Maya
Autodesk Mudbox
Adobe After Effects
Particle Flow
PF Track
Pixologic Zbrush
Rayfire Tools
Real Flow
Sitni Sati Fume FX / Afterburn
The Foundry Nuke
Music: Justice - On 'n' On
Two children imagine a track race on vehicles that runs faster and faster!
Deux enfants s’imaginent une course poursuite d’engins de plus en plus rapides!
Infos:
Ce court métrage a été réalisé dans le cadre de notre travail de fin d’étude à la Haute Ecole Albert Jacquard de Namur, section Modélisation et Animation 3D.
Credits:
Alisson Thiébaut
Louis Beucler
Nicolas Garcia Tunon
Mathieu Tiger - Sound Design & Music
Official Website:
www.insertcoinlefilm.com
KELOID
http://www.k3loid.com
Eliezer S. Yudkowsky* wrote about an experiment which had to do with Artificial Inteligence. In a near future, man will have given birth to machines that are able to rewrite their codes, to improve themselves, and, why not, to dispense with them. This idea sounded a little bit distant to some critic voices, so an experiment was to be done: keep the AI sealed in a box from which it could not get out except by one mean: convincing a human guardian to let it out.
What if, as Yudkowsky states, ‘Humans are not secure’? Could we chess match our best creation to grant our own survival? Would man be humble enough to accept he was superseded, to look for primitive ways to find himself back, to cure himself from a disease that’s on his own genes? How to capture a force we voluntarily set free? What if mankind worst enemy were humans?
In a near future, we will cease to be the dominant race.
In a near future, we will learn to fear what is to come.
_______________________________________________
_______________________________________________
A…
Part 2 of the three-part series "Architecture and the Unspeakable" exploring the design potential of pathological phenomena in the built environment.
This installment explores the role of idiosyncrasy in spatial organization and its ability to enrich the building-occupant relationship.
Launched with the MAS Context issue 13 - ABERRATION:
http://www.mascontext.com
credits:
direction / architectural design: John Szot Studio
production / technical direction: Brooklyn Digital Foundry
Japanese translation: Mitch Clark and Naoko Okuyama
narration: Seiko Shih
special thanks: Nathan Freise
Here are some selects from my work as a VFX Supervisor.
Thanks to all the artists, directors, company owners, and clients I have worked with over the years! This work would not have been possible without us working together.
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.